User Reviews

Boring to start with, but gets difficult much later Commodore 64 *Katakis* (38218)

Our Users Say

Platform Votes Score
Amstrad CPC Awaiting 5 votes...
Commodore 16, Plus/4 Awaiting 5 votes...
Commodore 64 8 3.0
MSX Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...
Combined User Score 8 3.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
ZX SpectrumSinclair User (Jan, 1987)
Electric Dream's latest baby may be a licensing deal but there's no stigma attached to this one. It's a game of realistic graphics, limited arcade action and sophisticated strategy. The simple storyline makes for software magic.
ZX SpectrumYour Sinclair (Feb, 1987)
Aliens is enough of a challenge to keep you going for weeks/months/decades (depending on prowess). So, I reckon I'm going to be here for some time. And worse still, according to games designer Mark Eyles there's a twist in the tail for anyone who gets to the end - and isn't there always someone? But I can't tell you what it is - I never got there. And he wouldn't tell me, the newt!
Commodore 64Zzap! (Apr, 1987)
The best film tie-in to date, and a good game to boot.
ZX SpectrumComputer Gamer (Feb, 1987)
An excellent game of a superb film, both highly recommended.
Commodore 64Commodore User (Apr, 1987)
It's only 40 minutes since the crew left the Mobile tactical Operations Bay, and already four are dead. Burke and Gorman were killed by the aliens, Vasquez was impregnated by a face-hugger and Hicks walked into some acid blood. He boiled instantly.
Commodore 64Zzap! (Nov, 1992)
Very few games regardless of quality, can convey the general atmosphere of a film, no matter how hard the programmers have tried. But Aliens manages to capture at least some of the tension from the original script.
Commodore 64Tilt (May, 1987)
Cette adaptation possède une ambiance captivante. Si l'on reste loin de l'angoisse du grand écran, la gestion simultanée des six membres de l'équipage nécessite autant de réflexes que de stratégie. Le graphisme du C 64 met bien en valeur cet univers lugubre. Aliens est une bonne simulation.
Amstrad CPCHappy Computer (Feb, 1987)
Wer gerne ein kompliziertes, aber nicht allzu anspruchsvolles Action-/Strategiespiel will, dürfte mit Aliens zufrieden sein. Ich dagegen bevorzuge immer noch Spiele, die sich nicht an einem tollen Film anlehnen, aber dafür ein besseres Spielprinzip verwenden.
Commodore 64ASM (Aktueller Software Markt) (Apr, 1987)
Kurzes Fazit: Eine gute Umsetzung der Filmstory, verbunden mit hoher Motivation (und Frustration!), ergeben ein gelungenes Action-Strategiespiel, das bei allen Fans des Films ankommen wird.