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Alleykat is a vertically-scrolling racer with elements of a shoot-em up game.

The player, a speeder pilot, strives to become the Alleykat Champion by competing in eight space stadiums scattered around the galaxy. Different races like demolition derbies, time-trials, endurance epics and others feature all kinds of obstacles like rocks, pillars, bridges and hard walls, and several types of enemies race along.

The game also features a cooperative two-player-mode.


Alleykat Commodore 64 Shooting a small enemy racer on this rocky race track. Flying very low over one of the G's is rewards with bonus points.
Alleykat Commodore 64 At a Dodg'em type race, the player gets bonus for destroying as few obstacles as possible.
Alleykat Commodore 64 Game programmer Andrew Braybrook uses heavy raster interrupts to display multiple shades of colors
Alleykat Commodore 64 The game recognizes PAL and NTSC video modes and can optionally make use of the double speed 2 MHz mode of a C128

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Critic Reviews

Zzap! Nov, 1986 89 out of 100 89
Happy Computer 1986 84 out of 100 84
64'er Nov, 1986 12 out of 15 80
Computer and Video Games (CVG) Nov, 1986 8 out of 10 80
Popular Computing Weekly Sep 11, 1986 4 Stars4 Stars4 Stars4 Stars4 Stars 80
ASM (Aktueller Software Markt) Oct, 1986 6 out of 10 60


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Commodore 128 enhancements

The game makes use of faster 8502 processor available in Commodore 128. Thanks to it, the game had more onscreen bullets and more segments to the deadly Katerkillar enemy.
Simon Stelling (1123) added Alleykat (Commodore 64) on Aug 30, 2008