Published by
Developed by
Released

Platforms
MobyRank MobyScore
3DO
...
3.6
DOS
81
4.0
Macintosh
...
4.0

Walkthrough Part 1 of 3Contributed by Xantheous (1240) on Sep 02, 2000.

ALONE IN THE DARK Walkthrough Part 1 of 3 Author: Unknown

ROOM # 1. (Attic) 1. PUSH the wardrobe closet in front of the window. 2. PUSH the chest on top of the trapdoor in the floor near the piano. 3. OPEN the chest to get the RIFLE. 4. OPEN the wardrobe closet to get the OLD INDIAN COVER. 5. Walk over to the table and get the OIL LAMP.

2. (Storeroom) 1. Take the BOW from the corner near the door. 2. SEARCH the shelves on the right side to get the OIL CAN. 3. USE the OIL CAN to refill the OIL LAMP. 4. Exit room.

3. (Upstairs hallway) 1. Walk to the first door on the right and enter. 2. Do not walk down the hall as it will collapse and cause death.

4. (Room) 1. SEARCH the rolltop desk in the corner to get the KEY TO THE CHEST. 2. USE the KEY to open the chest in the corner next to the door to get the OLD CAVELRY SABER. 3. Open the door and fight the Zombie that will walk in. 4. The OLD CAVALRY SABER will break after limited use. 5. Exit the room and open the door directly across the hall.

5. (Dressing Room) 1. Walk into the room, turn around and FIGHT or SHOOT the Zombie that will walk in the room from the hallway. 2. Exit the room through the door near the window.

6. (Bedroom) 1. Go to the nightstand on the left side of the bed (side opposite the window), and get the VASE. 2. FIGHT or SHOOT the monster that will jump into the room through the window. 3. THROW the VASE and get the KEY TO THE DRESSER hidden inside. 4. USE the KEY to open the dresser with the teddybear on top of it and get two SMALL MIRRORS. 5. Exit the room through the door near the bed. 6. Walk to and enter the door directly across the hall.

7. (Bathroom) 1. OPEN the cabinet to get the FIRST AID KIT. 2. OPEN the FIRST AID KIT to get the FLASK. 3. DRINK the FLASK to gain more health points. 4. THROW or DROP unecessary items: FIRST AID KIT, EMPTY FLASK, CHEST'S KEY, DRESSER'S KEY, EMPTY OIL CAN. 5. Exit the room and open the door at the end of the hall.

8. (Upper Lobby) 1. PUT one SMALL MIRROR on each small statue at both ends of the room. 2. Avoid any contact with the winged monsters by staying close to the wall. 3. Walk Downstairs.

9. (Lower Lobby) 1. Do not touch the suit of armor. 2. When you get the VERY HEAVY STATUETTE, stand directly in front of the armor and THROW the STATUETTE to destroy the armor and get the SWORD. 3. The STATUETTE is in room #13. 4. Walk to the door on the right side of the stairs and enter.

10. (Sitting Room) 1. Do not touch the ghost figure in the chair. 2. Get the GRAMOPHONE on the table. 3. SEARCH the cabinet to get the CARTRIDGES. 4. USE the CARTRIDGES to reload the RIFLE. 5. Get the MATCHBOX from the fireplace mantle. 6. Exit the room and go to the door straight ahead on the other side of the stairs.

11. (Hallway) 1. Follow the hall around and enter the second door you come to. 2. The first door is directly across from the door you entered the hall through.

12. (Bathroom) 1. RUN into the room and get the JUG next to the cabinet. 2. Ignore the monster in the bathtub as it cannot be killed-it will hit you. 3. OPEN the cabinet and get the FIRST AID KIT. 4. OPEN the KIT and get the FLASK. 5. DRINK the FLASK to gain more health points. 6. Exit the room and continue down the hall to the next door.

13. (Dark Bedroom) 1. USE the MATCHBOX to light the OIL LAMP. 2. Get the VERY HEAVY STATUETTE from the table. 3. Exit the room and OPEN/SEARCH to put the lamp away. 4. Go back to the lower lobby and destroy the suit of armor as in room #9. 5. Leave the VERY HEAVY STATUETTE there. 6. Walk to either side of the stairs and enter the dark opening.

Continued in Part 2...



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