Alfred Chicken Reviews (Amiga CD32)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for the Amiga CD32 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.6
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 3.4
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they're executed 3.6
Overall User Score (5 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Amiga Computing (Mar, 1994)
The graphics are big, bright and quirky and the soundtrack is a delight to the ears. The gameplay is just about right, appealing to kids and adults alike.
The One Amiga (Feb, 1994)
With its much enhanced graphics, superb bouncy soundtrack and immense playability Alfred proves to be a bit of a corke, and it's certainly one of the finest platform games you'll see on your CD32 at the mo'.
CU Amiga (Feb, 1994)
Like the A1200 version, the graphics are really excellent, with neat, colourful sprites and some very smart levels. But what really makes the game a winner is its overall quirkiness. Collect watering-cans to gain extra lives, open a can of worms to get a shield, and balance on pop cans to reach higher platforms. It is not all leaping and killing though, there are puzzles to be solved, bonus games to be played and secret rooms to be found. Altogether these elements make Alfred Chicken completely addictive and totally weird. One of the best platform games out on CD and, like Arabian Nights, it's an essential purchase.
Auf dem Amiga CD32 sieht das Game gar nicht so übel aus. Die Grafik ist gut, der Spielablauf macht Spaß (vielleicht eignet sich hier das Joypad wesentlich besser zum Spielen als der Joystick), und die Soundeffekte kommen auch ganz gut. Meinen Segen bekommt das Teil auf jeden Fall.
Amiga Joker (Jan, 1994)
Die Gegnerattacken sind stets fair, für Abwechslung sorgen Schwimmabschnitte und kleine Puzzles, für große Augen die aufgebohrte Präsentation: Die Musik kommt direkt von CD, der Grafik hat man ein paar zusätzliche Farben sowie einen parallax scrollenden Hintergrund spendiert, Optik und Akustik gefallen also eine ganze Nummer besser, und das Optionsmenü mit einstellbarer Anzahl der Continues und Highscore-Tabelle ist überhaupt neu -genau wie unsere Wertung von nunmehr 76 Prozent.
Amiga Power (Feb, 1994)
This takes the prize for the month's most-improved-on-the-CD32 game, with the addition of some pleasant parallax-scrolling backdrops that weren't in the rather sparse-looking A500 version, as well as the usual CD soundtrack and 562 colour graphics.
Amiga Format (Feb, 1994)
The graphics are big, bright and bouncy although the sprite can be tricky to control and you don't get to do a great deal of interesting things. Rather dull platform fayre.
Argh. I hate games like this. What can you say about this platform game? It's not original, there's nothing particularly wonderful about the gameplay or the graphics or the sound - a reviewer's nightmare.
Video Games (Mar, 1994)
Die Umsetzung des betagten Jump'n‘Run-Abenteuers für das CD³² vermißt zündende Ideen und Eigenständigkeit. Sämtliche Spielelemente haben wir schon interessanter und besser realisiert gesehen. Die Grafik ist bieder und erreicht gerade C-64-Standard. Trotz reichlich eingestreuter Rätsel wie versteckte Geheimkammern, solide Wände, durch die man gehen kann sowie unsichtbare Sprungfedern ist das Hühnerklein nicht zeitgemäß.