DescriptionThe background story of Fire & Ice is quick to tell: A coyote (you) runs, throwing ice cubes, through various worlds. In the levels you must jump on platforms and kill your enemies. The enemies (for example, birds and penguins) can be shot with your ice cubes; they become frozen, so you smash them. Sometimes they leave part of a key behind after they're destroyed. The complete key, assembled from all the pieces, opens the door to the next world.
In this "jump & run" you can also get some power-ups. You can find some coyote puppies; these puppies follow you, are invulnerable, and also shoot enemies. In higher regions you find some snow-flakes; enough of these and you get a great snowball for freezing more enemies on the screen.
- "Fire & Ice: The Daring Adventures of Cool Coyote" -- Title on front of box
- "Fire+Ice" -- Amiga CD32 in-game title
- "Fire and Ice" -- PC in-game title
- "Cool Coyote in Fire and Ice" -- Start Screen Title
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The Press Says
|Amiga Action||Jul, 1994||88 out of 100||88|
|Amiga Format||Jun, 1994||85 out of 100||85|
|Amiga Power||Jul, 1994||79 out of 100||79|
|Digital Press - Classic Video Games||Sep 25, 2005||5 out of 10||50|
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DOS versionThe PC version contains 16 colours only because it was written using Realms shell which had CGA and VGA 16 colour drivers.
Master System versionThe Master System version was supposed to be released in Europe in 1994, but the development was aborted. Only later was the game picked up in a somewhat unfinished state for release in Brazil, where the Master System was still a successful console. There was also a Genesis version in development.
Shareware versionIn 1995, the DOS version of the game was re-released as shareware by StreetWise Interactive. The shareware version was freely available and contained the first world. The remaining four worlds were only available in the registered version. This re-released version also gained some additional features absent in the original Graftgold/Renegade release: the ability to load/save game progress, user-definable keys, a jukebox for listening to the in-game music, an in-game manual, just to name a few. The actual game remained unchanged, however.
Xmas editionThere is a Xmas special edition with winter levels
- Amiga Joker
- Issue 02/1993 – #2 Best Action Game of 1992 (Readers' Vote)
- Power Play
- Issue 02/1993 – Best Action Game in 1992