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Super Stardust (Amiga CD32)

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MobyRank
100 point score based on reviews from various critics.
4.5
MobyScore
5 point score based on user ratings.

Advertising Blurbs

Developer's Product Page (housemarque.com):
    Truly upgraded AGA version of original Stardust was released in October '94. Super Stardust went to number 1 in the UK charts immediately after release. CD32 version, which followed a month later in November, included CD-soundtrack and additional rendered animations.

    GAME OBJECTIVE
    Fair and simple - destroy everything in sight and collect weapons and power-ups to help you in your quest. Fight your way through 5 worlds and 4 warp gates to reach the end and face Professor Schaumund himself.

    THE GAME
    Super Stardust '96 was the first true arcade blaster shoot-em-up for the PC ever! Addictive gameplay combined with breath-taking ray-traced and fully animated 3D graphics, digital music and sound effects gave you the blast feast of your life. Excellence in technical execution meant constant 70Hz screen update and highly optimized code guaranteed unbelievable arcade quality interaction on your own PC.

    FABULOUS FEATURES:
    First true arcade quality for the PC Platform Highly addictive, playable, & easy to get intoBoth visually and technically stunning; smooth 70 Hz scrolling, huge, fully animated, ray-traced enemies, realtime glow and transparency effects. More enemies, more explosions, more debris and more action & destruction on screen at once than ever before in a PC game!

    Contributed by Jeanne (75624) on Mar 10, 2007.

Back of Box:
    Objective: BLAST EVERYTHING IN SIGHT!

    Collect weapons and power-ups to help you on your quest. Fight your way through 5 worlds and 4 warp gates to reach the end and take on Dr. Schaumund the psycho-mutant professor whose starship has entered Earth space.

    • First true arcade experience for the PC
    • 30 levels with 5 worlds and 4 warp gates
    • More enemies, explosions, action and destruction than ever before in a PC game
    • Visually and technically stunning: smooth 70Hz scrolling, and fully animated ray-traced enemies

      Contributed by magisterrex (479) on Mar 11, 2004.