There is no Amiga cover art on file for this game
70
MobyRank
100 point score based on reviews from various critics.
2.2
MobyScore
5 point score based on user ratings.

Description

4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing, and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them.

You progress through the game by taking on a succession of increasingly difficult fighters, and get to train your boxer in between. Advanced action replays are included as well, so you can review all that happened.

Alternate Titles

  • "4D Sports Boxing" -- European DOS title

Part of the Following Group


Merchant Title      
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4-D Boxing    
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User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


The Press Says

CU Amiga Dec, 1991 83 out of 100 83
Info Apr, 1992 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Amiga Computing Feb, 1992 80 out of 100 80
Amiga Joker Jan, 1992 70 out of 100 70
Power Play Feb, 1992 64 out of 100 64
Amiga Power Jan, 1992 40 out of 100 40

Forums

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Trivia

"Rotoscoping" means that the moves for the boxers were taken from real footage of boxing moves. The resulting movements are fairly lifelike.

4D Boxing used the digital channel of the Sound Blaster to play the drum track of all the music passages (the remaining 9 FM channels were used for notes). A unique concept that DSI used in a few more games before they were absorbed into EA.


This entry was contributed by Brian Hirt (9991), Kabushi (48051) and Martin Smith (64035)
 

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