User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.4
Overall User Score (5 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The One Amiga (Apr, 1994)
As big a fan as I am of Sid Meier's Railroad Tycoon, I have to admit that the Maxis game has more on offer. It still suffers from the same faults as the Microprose game — it's extremely hard to actually make a profit, for instance — but the addition of a stock market really is a smart idea. Pretty much ignored the first time around, make sure you catch the A-Train this time.
Amiga Computing (Jun, 1993)
Sim City fans will lap this up - it's much more involved (and more fun) than SC, but be warned; although the icons are very clear and the game itself about as visual as can be, the sheer size of the whole affair means that a lot of manual reading and/or frustrating attempts are required before any satisfaction begins to seep through.
Amiga Format (Apr, 1993)
- Complex game, but a good control system and on-line help screens.
- Similar to Railroad Tycoon although the emphasis is completely different.
- Extremely irritating music, of the elevator variety. Switch it off.
- Not a game that you'll finish in a day, or even a week.
- Your chance to build a railway line through your enemies' back garden.
Amiga Action (May, 1993)
Exciting graphics and tons of gameplay leads A-Train to near the front of strategic simulations. Regardless of the in-game music more befitting to the mystery of Mean Streets or the sleazy downtown exploits of a Larry adventure, A-Train grasps you by the collar and pulls you into its world of big business and concrete sandwiches. Appealing to the last detail, Tycoon addicts will be more than happy to at last have another alternative to their favourite game.
Amiga Games (May, 1993)
Wer den Aufstieg seines Örtchens oder der ganzen Region schneller und sicherer vollziehen will, der muß bei Sim-City bleiben. Wer nichts vom Wirtschaften hält und lieber Lokomotivführer werden will, der soll bei Locomotion bleiben. Und wer, wenn er mit konventionellen Mitteln nicht mehr weiterkommt, lieber auf Gewalt zurückgreift, der ist mit Transarctica gut beraten. Alle anderen, die Simulationen mit realistischem Schwierigkeitsgrad und ordentlichen Anforderungen an den eigenen Grips mögen, die kommen an A-Train einfach nicht vorbei.
CU Amiga (Mar, 1993)
Overall, A-Train is an enjoyable game, guaranteed to keep you occupied for weeks if not months. If you can't wait until Sim City 2000 is released at the end of the year, then give it a try.
Amiga Joker (Feb, 1993)
Somit ist A-Train alles andere als ein Spiel für zwischendurch, doch Eisenbahner, die keine Angst vor anspruchsvollen Wirtschaftssimulationen haben, sollten getrost auf diesen Zug aufspringen!
The One Amiga (Apr, 1993)
If I had to make a comparison to another game I'd say it's got more common with Sim City (another Maxis title) rather than MicroProse's Railroad Tycoon. If you're a fan of the latter game and are hoping for more of the same here then you're very likely to be a little disappointed, not so much because of the heavy city-building aspect of the game but more because there are no strongly-defined goals. Like a lot of Maxis games it's a computerised playset, where any satisfaction to be reaped largely comes fulfilling aims set by yourself rather than by the computer. Some healthy competition from computer-controlled rival train companies wouldn't have gone amiss. That said, hard-core strategy management freaks will find this great fun.
Kurz und gut, der Kessel wird mit Komplexität gut beheizt, nicht umsonst unterstützen hier gleich 20 Berater gegen die Computerkonkurrenz. Das Studium der dicken Anleitung ist also ein Muß, zumal der Schwierigkeitsgrad langsam, aber unerbittlich ansteigt. Während das ausgetüftelte Gameplay so manchem Digital-Schaffner vielleicht ein bißchen zu trocken erscheinen mag, glänzt die Präsentation mit vielen Grafikdetails, hübscher Musikuntermalung und einer logisch aufgebauten Maus/Menüsteuerung. Und wer gar nicht genug kriegen kann, darf sich mit dem „A-Train Construction Set“ selbst noch eigene Szenarien dazu stricken.
(page 46/47)