There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (8 votes)
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Undoubtedly the best of all the versions, but that still isn't saying much. Some nice sampled speech accompanies the action, which is fast and colourful. Sadly the gameplay lets everything down again: lots of aimless flying around that requires little skill.
The worst thing about Afterburner is that neither the speed or graphic quality of the coin-op is captured in the conversion, and without either the game doesn't come over too well at all.
Wenn ich bedenke, daß immerhin ARGONAUT die Amiga-Umsetzung besorgte (Starglider 1 + II!), kann ich‘s kaum glauben. Spielspaß macht AFTERBURNER nämlich nie, denn dazu fehlt die nötige Spielbarkeit mit einer ordentlichen Animation völlig: Wer Shoot-em-up‘s dieser Sorte mag, sollte besser wieder in die Spielhalle gehen.
Long awaited it may be but let us hope no-one is holding their breath because there is no R-Type miracle here. Afterburner is a dog. The various sequences and backgrounds are there, but what gameplay that existed in the coin-op has been forgotten. The graphics themselves are patchy speccy affairs and only the sound redeems the package
Jez San must be rueing the day he took this job on, because for once we were right – it is unconvertible.
An arcade game that is far superior in the
coin-op cockpit than it is on the personal computer.