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83
MobyRank
100 point score based on reviews from various critics.
4.5
MobyScore
5 point score based on user ratings.

Description

Ambermoon is the second game in Thalion's never-finished Amber trilogy that was started out by Amberstar. The sequel is set more than half a century after the first game; the original protagonist is an old, dying man as the game starts out. He summons his grandchild and tells him about a vision he had, of an old friend who supposedly died more than 40 years ago and warned him of a great evil rising again. He sends the youth on a quest to seek that old friend and find out what is behind that vision...

Concerning gameplay, Ambermoon is very similar to its predecessor, with a top-down view map and some first-person sequences - the latter now not featuring the "step-by-step" movement similar to Dungeon Master, but a real 3D engine with textured floors and ceilings. Combat is still turn-based with characters moving in a grid. Put short, gameplay is textbook old-school fantasy RPG.

The interface is pretty much identical to that of Amberstar; moving is done with the number pad and toggling the pad keys between movement and actions (look at, talk to, use etc) with the enter key. The same can be achieved with the mouse; left-clicking a button performs the corresponding action while right-clicking toggles movement/action modes.

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User Reviews

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The Press Says

Pixel-Heroes.de Dec 12, 2010 10 out of 10 100
Play Time Dec, 1993 93 out of 100 93
Amiga Games Oct, 1993 93 out of 100 93
ASM (Aktueller Software Markt) Jan, 1994 11 out of 12 92
Amiga World Mar, 1994 A- 91
Power Play Dec, 1993 88 out of 100 88
Amiga Joker Nov, 1993 85 out of 100 85
Amiga Computing Jul, 1994 81 out of 100 81
Amiga Format Aug, 1995 79 out of 100 79
Amiga Power Jul, 1995 30 out of 100 30

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Trivia

Cancelled ports and translations

Versions for Atari ST and PC were in development, but were never released due to the demise of Thalion in 1994. Likewise, only the German version was released. Thalion finished the English version of the game, but it was never released commercially, although it has appeared on the Internet by now. The manual features nevertheless loading instructions and programming credits for a MS-DOS version.

Extras

Just like its predecessor Amberstar, the game (at least the German version of it) shipped with a poster-size map of the world it's set in and with a "rune table" that translates the normal Latin alphabet into the runic alphabet many signs in the game are written in.

Information also contributed by Mo and Terok Nor


This entry to the MobyGames database was contributed by theoutrider (484) on Oct 25, 2003.
 

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