Kaiko really wanted to make this game look like an arcade conversion, including a Japanese title. However, the Japanese title says "Abija" instead of "Apidya".
Actually, the real name of the game is Apidya II
), even though there's no first part. According to Chris Hülsbeck
, the "II" in the name of the game was "a gag to provide for some excitement" (from Kaiko history at http://www.nemmelheim.de/).
Five bonus levels were designed for the game, but a bug in the collision detection on the original Amiga version meant that activating the one on level 4 was impossible. A patched version has been produced to run via WHDLoad
Information also contributed by
- Amiga Joker
- Issue 02/1993 – Best Action Game of 1992 (Readers' Vote)