DescriptionIn the infamous Delta sector of space, the evil aliens of the Aalan Empire have invaded four peaceful planets. The people of Earth, fearing to be next, send a preemptive strike: Armalyte Force. Naturally, they run into a trap, and only a single ship survives. Our hero now has to free the four occupied planets and then strike at the Aalan homeworld.
Armalyte: The Final Run, like its C64 namesake, is a traditional side-scrolling shoot'em up heavily inspired by R-Type, giving the player's spaceship the task of traversing five levels. The starting setup is a simple forward-facing shot as well as a power shot that must be charged by holding on to the fire button. Upgrades are a forward-facing three-way, a vertical two-way, or the addition of a single backwards shot (only one of the three at a time). Also available are pods that attach to the ship and fire a forwards laser, and, only in the final level, self-homing missiles.
The levels not only feature many enemy formations, but also environmental hazards, like drops of acid or falling stalactites. On one occasion, the scrolling speeds up, making the level a hazard course. Each stage ends with the customary end boss.
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|CU Amiga||Aug, 1991||70 out of 100||70|
|Pixel-Heroes.de||Apr 13, 2008||6 out of 10||60|
|Amiga Power||Sep, 1991||58 out of 100||58|
|Amiga Joker||Oct, 1991||55 out of 100||55|
|Power Play||Oct, 1991||52 out of 100||52|
|Amiga Power||Oct, 1991||33|
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DifficultyThe Amiga/Atari ST version is more difficult than the C64 Armalyte, and many reviewers felt it was unfairly hard. Reputedly, Amiga Power magazine would refer to things they didn't rate as "Armalyte", due to the less-pleasant word it rhymes with.
Information contributed by Martin Smith.