A High-res game loading screen.
I just love Psygnosis intros... and the fact that they took up an entire disk.
*insert a bull joke here*
Same thing happens to me every time I touch a door handle.
Didn't anyone ever tell Necron – smoking's bad for ya!
Another loading screen, this one's not as pretty.
Language selection screen.
Title screen accompanied by some nice Enigma-style music.
Hegor is about to get a face full of club.
Take that you loot-stealing gremlin!
Those flying enemies are a pain.
I always believed the cave in this game contains the toughest enemies.
See that item in the corner? Miss it here, and spend the next year looking for it in city shops.
Gryphons are easy to dispatch, but pack a wallop if they manage to hit you.
A thing to note: this place is HUGE.
Harm a civilian, and the guards will be all over you.
An exit to an optional part of the forest. Totally not worth it.
Unless you missed an item earlier in the game, don't bother with shops - an utter rip-off.
If you are persistent enough you will find the entrance to the dungeon.
Here the game kicks puzzle-solving elements into higher gear.
Oh, remember how you could decapitate enemies earlier in the game? It's payback time!
Entering deepest dungeon!
Like the red skeletons in the Castlevania series, these putrid bastards just don't stay dead for long!
Berserkers are pretty easy to dispatch, just watch out for their head-butt.
When defeated, the Behemoth turns you into a cute Hegor-bunny!
While the manual claims these guys are "mutants", I firmly believe in their relationship to Cthulhu.
These Templars are a royal pain, as they block virtually every attack.
The final boss appears without any fanfare.
Life sucks, and then you die!