The Bard's Tale Construction Set Reviews (Amiga)

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Critic Reviews

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Amiga World (Jul, 1993)
Don't get me wrong. I'm glad that Interplay has made the game engine accessible, and I think we'll all have some fun with this friendly system before it's finally played out. But BTCS shares the basic problem of every design system reduced to a commercial product: By the time it's old enough that new games under the system are no longer worthwhile, it's old enough that you're unlikely to be enchanted with the results.
Amiga Joker (Feb, 1993)
Schlußendlich testet man alles gründlich aus und kleistert es mit dem „Build Game“-Befehl zusammen. Wer beim Basteln keine Denkfehler gemacht hat, verfügt nun über ein unverkennbar bardenmäßiges Rollenspiel Marke Eigenbau – und wer erst gar keine Fehler machen will, vergnügt sich halt mit dem Fertig-Abenteuer „Star Light Festival“. Zwar wird nur in Gilden gesaved, und die Chronomancer gibt es auch noch nicht, doch dafür winken gewohnt solide Optik, höllisch magische Barden-Sounds und himmlisch eingängige Handhabung. Nur schade, daß der Barde nicht am 1200er singen will...
CU Amiga (Mar, 1993)
This game creator is much easier to use than most of the others I have come across, which means that with a bit of effort you will actually be able to create a finished game. The ‘downside’ is that all of the games will superficially look the same. All creation requires perspiration, and to create a game which really has something different in it, you will need to spend a long time wrestling with the more awkward aspects of the package, namely the graphics and the ‘special’ logic sections. This type of open-ended software is what computers are really about. It is unlikely that you are ever to create a game which will make you money, but the weeks of creative fun contained in the box will be its own reward.
Play Time (Apr, 1993)
Also, auf was wartet Ihr noch, jetzt ist DIE Gelegenheit, den Herren Designern einmal zu zeigen, daß Ihr das alles doch viel besser könnt (oder etwa doch nicht?). Zumindest wird vielleicht der eine oder andere von Euch etwas bescheidener, wenn man sieht, was für eine Arbeit in so einem Rollenspiel steckt. Und vergeßt nicht, die Hauptarbeit ist Euch hier schon abgenommen!
Amiga Format (Apr, 1993)
You would have to be a pretty serious Bardhead to want The Construction Set. Planning a world is a time-consuming task, and unless you have got a friend who would want to play it, there really is not much point. Come to think of it, your friend would have to be fanatical too; the graphics and gameplay are primitive by today’s standards. And although there is nothing complicated about using The Set, its presentation is not exactly sophisticated, being mostly text-based and of a typed-in-from-a-BASIC-listing appearance.
Amiga Power (Mar, 1993)
Well, it works, and the guts of The Bard’s Tale are a pretty good basis on which to build your own RPGs. Only pretty good, mind. You won’t be writing the next Legend, I’m afraid. Not with this. It is not cheap, either…Now you can buy a construction set for The Bard’s Tale. That is all there is to it, really.
Amiga Games (Feb, 1993)
Zusammengefaßt bietet sich dem Anwender eine Fülle von Möglichkeiten, die sich ohne gründliche Einarbeitung in das System nicht nutzen lassen.