Not an American user?
DescriptionIn the late nineties, when the devil and his aunt was making a Dynablaster clone, you had to make it really special to stand out. A British team certainly did it, and the game is one testament to the power of Blitz Basic (developed by Acid Software).
As in all Bomberman-type games, you and a number of other players are put in a maze, where you must blow away bits of the maze with bombs in order to reveal power-ups and make a path towards your enemies which you must blow up. BlitzBombers has its fair share of power-ups, ranging from the ubiquitous extra bombing range and extra bombs bonuses to light bulbs which either obscure the playfield or make it so bright that you cannot navigate. Another powerup grants you real invisibility, so that you may sneak up on your friends. Even more useful is the invincibility item.
A particular power-up allows you to play a sub-game, of which there are four:
The winner of a sub-game gets to inflict a power-up of his choice on his adversaries.
Unlike many other PD Dynablaster games, BlitzBombers has both a working one-player (adventure) mode with over a hundred levels, as well as the usual multi-player game, played either for a set number of matches (grudge match) or until everyone simply gets tired. It also has a working AI, so that computer players may fill empty chairs.
While most of the game is played in lo-res (320x256), the game can switch to hi-res (640x256) mode, so as to fit in more on-screen. This becomes necessary when the number of players rises above four, which is a possibility since this game supports not only the usual four-player adaptor supplied with Dynablaster, but also null-modem hook-up, so that up to eight players can participate at once.
Part of the Following Group
There are no reviews for this game.
The Press Says
There are currently no topics for this game.
ReleaseThis game was nearly finished in 1996, and a demo was released both on Aminet and on an Amiga Format coverdisk, when the team was contacted by a big and upset software company, which threatened legal action unless the game was stopped, since it reputedly infringed on a game of theirs. After two years, the game was finally released to the public.
Игги Друге (36936) added BlitzBombers (Amiga) on Jul 08, 2006
Written and designed by:
Red When ExcitedProgram design:
Daniel O'Connor, Robert Doyle, John McNamara, Rupert Henson, Mark Holloway, Andrew Matty, Tony BullockThanx to:
All our families, all at Acid, our playtesters, Amiga - for making it possible, and everyone else