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Bob's Bad Day (Amiga)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 5.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.5
Personal Slant How much you personally like the game, regardless of other attributes 5.0
Sound / Music The quality of the sound effects and/or music composition 5.0
Story / Presentation The main creative ideas in the game and how well they're executed 4.8
Overall User Score (4 votes) 4.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Amiga Action
Gameplay is of paramount importance in any product, but all the same, it's still rare to find a game that gains massive credit in spite of limited graphics. Bob's Bad Day is one of these rarities. It's instantly accessible, fun to play, and not too tedious when things go wrong. I like it.
Amiga Power
Now here I am getting all excited about this, and you're looking at the screenshots and thinking "That doesn t look very impressive," and you'd be right, because it's a bit of a plain Jane of a game, but so what? It plays brilliantly. You do run the risk of falling over or feeling a bit queasy after extended play, but hey, it's well worth taking that chance.
Computer and Video Games (CVG)
The real-time sprite rotation in BBD has been heralded as the Amiga equivalent of the SNES' Mode 7 It isn't as impressive, but it's smooth and inoffensive. But it's not the graphics that make BBD, it's the playability - Bob moves realistically and the difficulty level is well judged. If you're after a game that's a little bit different, give it a go.
Play Time
Grafik und Sound beben sich knapp vorn Durchschnitt ab, wobei aber der hervorragende Rotationseffekt heraussticht. Die musikalische Untermalung erinnert hingegen an eine Drehorgel. Dem genialen Gameplay tut das jedoch keinen Abbruch.
The One
The first impressions of Bob's Bad Day are not at all good, as I'm sure you've probably realised from the static screenshots on this here page. But without playing it yourself there's no way of realising how fluent and utterly marvellous this game is, so you'll just have to take my word for it. Bob's Bad Day is one of those rare games which beginners can pick up and have a really good time with, which is mainly due to the perfectly-judged movement of Bob himself. At times the reactions required to manoeuvre Bob ask just a little bit too much and some of the pathways are so difficult to reach that you could end up wearing the TV as trainers, but if you take things slowly and carefully and breathe deeply you should find no problems. If you're prepared to overlook the tasteless graphics in favour of the tasty gameplay then I'm sure you won't be disappointed. Definitely a game that deserves to do well.
CU Amiga
Of course, the downside of being the first to utilise Mode 7-style rotation is that the game graphics have to be very basic. This initially detracts from what is a very playable game, but you'd be foolish to let it influence you for more than a few seconds. Bob's Bad Day is one of the most playable and addictive games I've seen in some time. The difficulty curve is exceptionally well judged, the playability is pitched just right and, with 100 levels, it'll keep you going for a good while. Don't let first impressions put you off Bob's Bad Day or you'll miss one hell of an addictive puzzler. Try it out.
Pelin ulkoasu on aavistuksen rujo, mutta pelin tempo toisaalta melkomoinen. Vaikka silmät alkavatkin muutaman kentän jälkeen suurin piirtein pyöriä päässä, ei virtanappulaan millään malta koskea. Seuraavaan kenttään on päästävä. Uusi peli alkaa, kiitos salasanojen, aina siitä mihin on edennyt, mikä takaa vetovoiman.
Australian Commodore and Amiga Review
Bob's Bad Day ain't bad at all. In fact, for a simple little game with fairly rudimentary graphics, it's fast, addictive fun.
Amiga Format
The spinning effect is superb, very smooth and quick. The graphics are simple and frighteningly colorful with some smart parallax effects in the background. It sounds dead funky too. Once you get the hang of the control method, the game comes to life. It's a refreshing change from the seemingly endless flow of platform games. The levels are cunningly designed and the action is frantic. Get your disembodied head through the first levels and you are in danger of being hooked - it's very playable. There is not any great depth or longevity in it, but Bob's Bad Day is great fun, even if you do have to lie down for a while after a long session until the world stops moving. It's positively kaleidoscopic.
Amiga Joker
Nicht zuletzt dank der hervorragenden Handhabung stellt sich hier quasi auf Anhieb Laune ein, die auch recht lange vorhält. Dazu trägt die vielfältige Soundbegleitung von Ragtime-Musik bis über irische Folklore bis zu wüstem Tekkno-Krach ihren Teil bei, lediglich die sanft scrollende Grafik scheint einem C 64-Spiel der frühen Achtziger zu entstammen. Dennoch, den Spaß an Bob's Bad Day kann selbst die trübe Optik nur unwesentlich trüben!
Amiga Force
The levels are also well constructed, offering a serious challenge and demanding lateral-thinking. It's a pity this forward-planning isn't applied to the difficulty curve — Level Ten, for example, is an evil contraption taking a fair few plays to master, yet Level 11's a doddle! The game doesn't reach this degree of difficulty again until around Level 20. Curious... Psygnosis have produced a credible game from a very simple concept, though it occasionally crosses the fine line between 'challenging' and 'frustrating'. Also like many puzzlers, it's a little over-priced. Not a bad effort, though it won't appeal to everyone and won't keep you playing forever.
ASM (Aktueller Software Markt)
80 DM sind mir persönlich zu hoch gegriffen, als Budget-Produkt hätte ich es deutlich höher bewertet. Fans von Knobelgames zum Feierabend sind gut beraten, alle anderen sollten probespielen. Eine “volle Drehung“ vor der Verpackung muß man aber nicht machen, auch wenn ein gewisser adliger Ruhrpott-Kollege anderer Meinung ist .
Svenska Hemdatornytt
Ganska kul är också spelet men det räcker inte ända fram. Man tröttnar ganska snabbt. Det är inget spel man sitter med flera timmar åt gången, det är helt enkelt för tröttsamt. Grafiken är ful. Inte slarvig eller dåligt gjord, bara ful.
Power Play
Dies war ein wirklich schlechter Tag für Bob: Erst passiert ihm die Angelegenheit mit der Kugel und dann findet er sich noch in solch einem Spiel wieder. Glück hatte Bob mit der Grafik, immerhin drehen und parallaxen die Hintergründe schneller als auf dem Ideenvorbild Camel Try. Doch wer sich jetzt auf die totale Dreh-Action freut, hat nicht mit den Jungs von „The Dome“ gerechnet, die zwar ausgezeichnete Programmierer, aber miese Leveldesigner sind. Denn gerade am Spielspaß hat Bob ziemlich zu knabbern. Zwar ist durch die verschiedenen Hindernisse, Fallen und Gravitationsmanipulationen Bobs bad Day eine gewisse Abwechslung nicht abzustreiten, doch der richtige Spielspaß will bei dieser Art der Drehung nicht aufkommen. Nachdem man alle Spezialelemente erst einmal ausprobiert, zieht sich die Fallsicht in die Länge und läßt den Spieler ehrliches Mitleid für Bob empfinden. Steht Ihr vor der Bobs bad Day-Packung kann ich Euch nur eine volle Drehung empfehlen.
Amiga User International
Bob's job is to roll and bounce around each of the 100 levels collecting the coins that you need to escape, but this is made more difficult by the constantly changing gravity and the monsters that feed on the coins. Terminal boredom soon creeps in as the maze puzzles and the monsters all begin to merge into one horrible nightmare. Not even worth a joke about Bob being left out on a limb, let's put this one down to Psygnosis having a bad day as well as Bob, eh?