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Combining always-excellent graphics with good sound, good documentation, and a story worth exploring, Captain Blood is an outstanding piece of science-fiction software.
Captain Blood is a great epic that takes you from planet to planet through the galaxy in search of your clones. There are funny encounters with extraterrestrials who engage in delirious dialogues. The Amiga version is beautiful: it is not a simple transcoding, everything has been redesigned and many elements added. Captain Blood is an adventure game like no other that has nothing to envy American productions.
The mould-breaking French arcade adventure looks just as good as it did on the ST. Thankfully, the attractive but overlong graphic sequences can now be cut short, making this version even more playable than its predecessor.
Weird but good just about sums this game up. Just like the other versions, the Amiga Captain Blood is a visual treat with the same Gigeresque cockpit display, colourful planets and hyperspace sequences and an exhilarating 3D Oorx flight. As you would expect though, the sampled music and alien speech effects beat the other versions hands down. The game's major stumbling block is still the UPCOM translation which continues to provide some pretty incomprehensible bits of alienspeak. Still, persevere and that's something you get used to. Perseverance is something you'll require a lot of, because when you first start playing it seems the game consists solely of flying down to a planet, getting some co-ordinates, hyperspacing to the next planet, flying down… but there is quite a lot more to it than that. Certainly enough to keep you occupied through a few cold and windy winter nights.
You may love or hate Captain Blood but for a fiver it's worth taking the risk to find out. [Budget re-release]
[Budget re-release] Captain Blood requires deft piloting skills to avoid the crags and outcrops of the canyons and fool the relentless missile warnings. Once an alien's found, communication's a question of creative and intelligent use of icons to form crude sentences, Captain Bloods gameplay is a bit dated but at a tenner the interstellar detective work is worth tracking down.
Gameplay may be dated, but the interstellar detective work of Captain Blood remains interesting.
[Budget re-release] No real improvement over the ST version, apart from a few sounds here and there. And the 3D bit is slower.
CB's strengths are an unusual concept (surviving five 2 1/2
hour time limits by locating an equal number of individuals
scattered throughout a large galaxy), equally unusual execution
(the UPCOM language needed to talk to different alien
races), delightfully surreal graphics, and the pleasant variety of
sound. There is enough arcade action thrown in (landing the
OORXX on planets) to break up any monotony that may be incurred
while moving between planets and conversing with the
Finding aliens to talk to isn't easy, and getting good information
out of them is downright difficult. Therefore, finding the
Duplicates and Torka is not an easy task- Thus, CB is not for
the beginning adventure gamer, but will be supremely satisfying
to those that can overcome the game's obstacles. Those
garners looking for a difficult adventure, who enjoy unusual
graphics, like science fiction games, and enjoy arcade sequences
will find tremendous play value in Captain Blood.