Viewing Release: All Amiga Amstrad CPC Atari ST Commodore 64 DOS ZX Spectrum

[Title Screen, I usually go for Strategy.]

Title Screen, I usually go for Strategy.

[This usually takes a second or two.]

This usually takes a second or two.

[Action game starts with the carrier near an enemy defence island named Thermopylae]

Action game starts with the carrier near an enemy defence island named Thermopylae

[Zooming in with the turret to see what defences are on point.]

Zooming in with the turret to see what defences are on point.

[The left is the command centre, destroying this makes the island neutral. On the right is an aircraft launching platform. Both out of range of the main gun sadly.]

The left is the command centre, destroying this makes the island neutral. On the right is an aircraft launching platform. Both out of range of the main gun sadly.

[The map of the island chain. The computer carrier is at least twice as fast as you at colonizing.]

The map of the island chain. The computer carrier is at least twice as fast as you at colonizing.

[Maybe more than twice...]

Maybe more than twice...

[A Manta fighter is needed to attack the island.]

A Manta fighter is needed to attack the island.

[It is on the deck prepared to launch.]

It is on the deck prepared to launch.

[Launching!]

Launching!

[It is important to switch on its radar, a button on the bottom right.]

It is important to switch on its radar, a button on the bottom right.

[After a few passes and destroying some emplacements and fighters, manta 1 returns with severe damage.]

After a few passes and destroying some emplacements and fighters, manta 1 returns with severe damage.

[Manta 2 is able to penetrate the defenses of the island and fire missiles at the command centre.]

Manta 2 is able to penetrate the defenses of the island and fire missiles at the command centre.

[With the Island now neutral a Walrus is sent in to build a new, friendly command centre.]

With the Island now neutral a Walrus is sent in to build a new, friendly command centre.

[The Walrus heading back from its mission. Thermopylae is now friendly!]

The Walrus heading back from its mission. Thermopylae is now friendly!

[A new heading is picked for the carrier, as the Walrus docks.]

A new heading is picked for the carrier, as the Walrus docks.

[Fully zoomed out, the resource network. Keeping your islands linked means they are able to build you equipment and fuel.]

Fully zoomed out, the resource network. Keeping your islands linked means they are able to build you equipment and fuel.

[The damage computer. Very easy to read even at a glance.]

The damage computer. Very easy to read even at a glance.

[The message log is often depressing.]

The message log is often depressing.

[All supply priorities start at 0, so it is important to select what you want manufactured by your factory islands.]

All supply priorities start at 0, so it is important to select what you want manufactured by your factory islands.

[Carrier fuel is by far the most important of the three types. Run out away from an island and you're helpless.]

Carrier fuel is by far the most important of the three types. Run out away from an island and you're helpless.

[The elusive enemy carrier!]

The elusive enemy carrier!

[A closer look at the enemy carrier. It doesn't have to slow down near islands so it can escape very quickly.]

A closer look at the enemy carrier. It doesn't have to slow down near islands so it can escape very quickly.

[An enemy island's command centre, after firing a virus bomb at it.]

An enemy island's command centre, after firing a virus bomb at it.

[The result is the island becomes friendly instantly!]

The result is the island becomes friendly instantly!


 

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