Title Screen, I usually go for Strategy.
This usually takes a second or two.
Action game starts with the carrier near an enemy defence island named Thermopylae
Zooming in with the turret to see what defences are on point.
The left is the command centre, destroying this makes the island neutral. On the right is an aircraft launching platform. Both out of range of the main gun sadly.
The map of the island chain. The computer carrier is at least twice as fast as you at colonizing.
A Manta fighter is needed to attack the island.
It is on the deck prepared to launch.
It is important to switch on its radar, a button on the bottom right.
After a few passes and destroying some emplacements and fighters, manta 1 returns with severe damage.
Manta 2 is able to penetrate the defenses of the island and fire missiles at the command centre.
With the Island now neutral a Walrus is sent in to build a new, friendly command centre.
The Walrus heading back from its mission. Thermopylae is now friendly!
A new heading is picked for the carrier, as the Walrus docks.
Fully zoomed out, the resource network. Keeping your islands linked means they are able to build you equipment and fuel.
The damage computer. Very easy to read even at a glance.
The message log is often depressing.
All supply priorities start at 0, so it is important to select what you want manufactured by your factory islands.
Carrier fuel is by far the most important of the three types. Run out away from an island and you're helpless.
The elusive enemy carrier!
A closer look at the enemy carrier. It doesn't have to slow down near islands so it can escape very quickly.
An enemy island's command centre, after firing a virus bomb at it.
The result is the island becomes friendly instantly!