User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.2
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 4.3
Story / Presentation The main creative ideas in the game and how well they're executed 4.2
Overall User Score (7 votes) 4.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Amiga Format (Sep, 1989)
A great plot, good gameplay, mean puzzles which can all be solved logically plus the simple but effective game structure and a massive game task all adds up to make Kult a superb game.
Zzap! (Sep, 1989)
Wow, what a weird plot and if that wasn’t surreal enough the wonderfully detailed graphics add even more to the superb atmosphere as do the creaking sound effects and simulated speech (and no, it isn’t Welsh!). Some of the characters encountered are truly bizarre – ever tried making love to a spider woman? The puzzles themselves are very cryptic indeed but there is much more to the game with underground caverns to explore and your girlfriend to rescue while you avoid being chopped up on the sacrificial altar! The icon system is extremely easy to use and an extra tactical element is introduced in using the useful psi powers. A brilliantly implemented science-fiction adventure with wide-ranging appeal.
Die Firma EXXOS hat mit KULT ein gutes Programm geschaffen. Die Grafiken sind erstklassig, und der Sound, hauptsächlich die Geräusche, kann sich hören lassen, und dies vor allem auf dem Amiga. Die Steuerung ist extrem einfach zu handhaben. Insgesamt also ein gelungenes Produkt!
Almost exactly the same as the ST version. Brilliant.
With all the great visuals of the ST original, the Amiga version has a slightly larger play area and subtly different colour palette. The same clever sound effects have been used and there's also a nicely composed Jean Michel Jarre-style title music, brimming with good instrument samples.
Power Play (1989)
Edelste Grafiken, starker Sound und eine extragute Spielbarkeit sind die Besonderheiten von Kult. Besonders gelungen finde ich die hervorragende Benutzerführung, die genauso gut ist wie beim Rollenspielklassiker “Dungeon Master“. Die Puzzles und Aufgaben in Kult reichen von leicht bis ganz schön knifflig. Bei den etwas haarigeren Aufgaben muß der Spieler teilweise ganz schön die grauen Zellen strapazieren, um zur Lösung zu kommen. Kult ist allerdings nie unfair und alle Puzzles sind durch beharrliches Überlegen und ein wenig Ausprobieren zu lösen. Schade finde ich nur, daß man lediglich einen einsamen Spielstand abspeichern kann. Da hätte man an mehr denken können.
Kult is really a "love it or hate it" game - and I love it! There are a lot of really nice touches throughout, coupled with truly stylish graphics and sound effects. Mostly though, the whole thing generates more atmosphere than a Gazza romp at White Hart Lane. Dare to be different.
Commodore User (Aug, 1989)
Superb graphics and excellent sampled stereo sound help enhance Kult no end. What it does lack though is the particular atmosphere that needs to be generated by an RPG to give it that special something. On the positive Kult is a great, long lasting game, if just short of classic.
Amiga Power (Jun, 1991)
Another wacko French adventure thing. Big, atmospheric and certainly value for money, though it takes a lot of patience to persevere.
Play Time (Jun, 1991)
Kult kann man nicht weiterempfehlen, denn trotz seines übertriebenen Namens, hat Kult nichts außer magerer Grafik, Sound und schlechter Spielbarkeit zu bieten. Definitiv kein Kultspiel.