User Reviews

The Greatest Amiga Game Of Them All Martin Smith (62961) 5 Stars5 Stars5 Stars5 Stars5 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 3.7
Overall User Score (23 votes) 4.0


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
94
There is so much to Sensible Soccer that it would take me all day to cover it all. So I'll finish with this thought. In the first six weeks since the release of Sensible Soccer, it sold 43,000 copies. If you like arcade football games, I'd recommend going out right now to get past the magic 50,000 mark (although by now it's probably reached 75,000). And the price! Others, take notice.
93
Amiga Power (Jul, 1992)
One of the Amiga's top three games of all time, and definitely , without the merest inkling of suggestion of a shadow of a doubt, the best football game ever. What did you really expect?
93
The user-definable leagues and plethora of tournaments help to secure longevity, but I've a feeling that it's the two-player single game that will outlive the more long-winded options - this is a game that's destined to be pulled out of the cupboard for a quick bash for a good few years to come. As for the big question: Sensible Soccer looks, sounds, plays, feels and - yes! - IS better than Kick Off 2 - and just about everything else on the market for that matter. So far as I'm concerned, every other football game is redundant as of now. Don't believe me? Just buy it and see...
92
Zero (Aug, 1992)
This game is the dog's. There is a wonderful game that all the classic games seem to have - like EA Hockey on the MD or Super Tennis on the SNES. The sort of game that makes you think: "The more I play this, the more I'll like it."
92
Datormagazin (Aug 13, 1992)
Det bästa fotbollsspelet sedan Kick Off.
92
Amiga Computing (Sep, 1992)
Yes indeedy, fight night is on. The champion in the blue corner weighing in at 225 pounds, is Kick Off 2. The challenger in the red corner weighing in at 230 pounds, is Sensible "Sock it to 'em" Soccer. Seconds away, round one! Kick Off is so popular that it's played in our office by older members of staff every lunch- time without fail. What can you say about Kick Off 2 that won't take up five pages of space? A game that revolutionised football games forever. Converted to almost every format in some shape or form. Everyone I know owns a copy. And now from out of the darkness, a challenger.
91
Amiga Format (Jul, 1992)
Basically the game plays like a beginner's version of Kick Off, with running up the middle of the park and blasting the ball being the favoured tactic. This having been said, Sensible Soccer still runs rings around most other football games.
91
CU Amiga (Jul, 1992)
Roughly two years ago a game was released which gripped the Amiga games playing public like no other before. Journalists fell over themselves to find new adjectives with which to describe its gameplay, and it flew straight in at the number one slot on every games chart across the board. That game was Kick Off 2 and, even today, if you ask most hardened games players which game they'd take onto a desert island with them, any one of the Kick Off duo would be their resounding reply. However, this scenario is a bit misleading as Kick Off 2 wasn't without its dissenters. Many criticised its numerable 'bugs' whilst others simply couldn't find a way of controlling the players or the set free kicks and corners. Some even went as far as to say that the entire game was unplayable. This is where Sensible Soccer comes in. The programmers make no secret that they had played Anco's classic to death before embarking on their own ultra improved football game.
85
Power Play (Jun, 1992)
Wunderbar! Sensible Software hat sich spürbar große Mühe gegeben, Kick Off-Fans und -Feinde unter einen Hut zu bekommen und ihnen ein Fußballspiel par excellence zu widmen. Nachdem als erstes die wunderschönen, ständig lächelnden Sprites bewundert werden, entpuppt sich vor allem die Steuerung als gelungen. Die Kick Off-Mängel wurden wegprogrammiert: Es dribbelt sich nett (aber auch nicht zu leicht) und man läuft nicht dauernd am Leder vorbei. An kleinen Gags mangelt es ebenfalls nicht.
83
Sage und schreibe 64 menschliche Spieler können sich in verschiedenen Wettbewerben (EM, UEFA-Cup etc.) miteinander messen, jedoch nur zwei gleichzeitig. Dafür stehen 100 europäische National- und Klubmannschaften mit ihren aktuellen Spielern zur Auswahl. Das i-Tüpfelchen einer hervorragenden Fußball-Simulation setzen die zahlreichen atmosphärischen Soundeffekte seitens der Zuschauer auf. Sensible Soccer ist ein Muß für jeden Fußball-Fan und klar besser als Kick Off 2.
83
Amiga Games (Oct, 1992)
Verschiedene Turniermöglichkeiten wie Europameisterschaft, Euroliga oder die Möglichkeit, daß sich bis zu 64 Spieler beteiligen können, sorgen ebenso für Abwechslung, wie die abspeicherbaren Höhepunkte der Spiele. An Soundeffekten werden realistische Digi-Soundeffekte geboten, die in Massen auf der zweiten Diskette zu finden sind. Ein besseres Fußballspiel mit dieser Grafikperspektive wird kaum zu entwickeln sein.
81
Amiga Joker (Sep, 1992)
Wäre das Game als "Kick Off 3" herausgekommen, hattet kein Mensch Verdacht geschöpft - dieses Sensibelchen ist warscheinlich die frechste Kopie seit langem! Dennoch, hier wurde nicht bloss abgekupfert, im punkto Spielbarkeit gefällt der Klon streckenweise besser als das Original.
78
Amiga Action (Jul, 1992)
Sensible Soccer succeeds in creating a fast paced football game that you can learn to play in just a few minutes. Unfortunately, it falls short with such flaws like a small pitch and, in particular miniature goal area. The goalkeepers are talentless, allowing you to score easily by hitting a direct shot with a touch of swerve. The zonal position of your men is poorly implemented, with large open areas between the hallway line and the box. Most goals are from 30 yards out and rarely in the goalkeepers area which is too unrealistic for my liking. Why bother with Sensible when you've got everything you need in KO2?