Commando

aka: Senjō no Ōkami, Space Invasion, Wolf of the Battlefield: Commando
Moby ID: 1618

[ All ] [ Amiga ] [ Amstrad CPC ] [ Android ] [ Apple II ] [ Arcade ] [ Atari 2600 ] [ Atari 7800 ] [ Atari ST ] [ BBC Micro ] [ Commodore 64 ] [ DoJa ] [ Electron ] [ FM-7 ] [ Intellivision ] [ iPad ] [ iPhone ] [ MSX ] [ NES ] [ PC Booter ] [ PC-88 ] [ PlayStation 3 ] [ Wii ] [ Xbox 360 ] [ ZX Spectrum ]

Critic Reviews add missing review

Average score: 68% (based on 6 ratings)

Player Reviews

Average score: 3.6 out of 5 (based on 10 ratings with 1 reviews)

A conversion well done

The Good
When it was released in 1984, Capcom's Commando was a huge hit in the arcades and the game came out on every possible platform there was at the time. In the game, you play the commando who is asked to destroy two enemy bases. You are dropped off into enemy territory, and your task is to get through eight areas while shooting enemies before they have the chance to either shoot at you first or bomb you with grenades. You have a machine gun and several grenades to use against them.

The game contains every element that the coin-op version had. This includes the animation in which you lose a life, the throwing of grenades by your character, and most of all, the character walking from one spot to another. You can move freely around the screen to a spot where you cannot easily get shot.

The graphics are in line as well. The structures on the ground, including enemy trenches, small shacks, deserted roads, and watch towers, make you feel as if you are walking through war zones as enemies will emerge from these structures.

Although the music hasn't got that energetic feel that the Commodore 64 version had, there is Commando-style music that really suits the gameplay. This type of music is also present in the coin-op version. The sound effects are good, and goes well with the event that has just taken place.

The Bad
The game could have been improved when your character gets near the end of each area, where there are no bosses to defeat. You just have to kill a bunch of enemies who make their way past the huge gate that opens. This got a bit boring after a while.

The Bottom Line
The Amiga version is faithful to the coin-op version, regardless of whether it is missing the C64's energetic soundtrack, which was composed by no other than Rob Hubbard. The gameplay is quite a simple run-and-shoot game. I still think that Commando should have had bosses at the end of each area, like in Ghosts 'n Goblins.

Rating: ***

Amiga · by Katakis | カタキス (43091) · 2005

Contributors to this Entry

Critic reviews added by Jo ST, Tim Janssen, S Olafsson.