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Conquest of Japan (Amiga)

Conquest of Japan Amiga System options.


Published by
Developed by
Also For
100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Overall MobyScore (1 vote) 4.0

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
Amiga Action
Do you ever get the feeling of deja vu? Whenever I play one of these Impressions strategy games, I feel I've seen it somewhere before.
Amiga Joker
Grafisch und Maus-technisch sieht die Chose jetzt zwar viel besser aus als anno „Cohort“, aber ein paar gravierende Nachteile sind geblieben: Der sichtbare Ausschnitt des Schlachtfelds ist viel zu klein, die Soldaten kommen nur recht zäh vorwärts und dem Gameplay mangelt es massiv an Abwechslung. Ändern die sporadisch erklingenden Soundeffekte und Musiken etwas am Ergebnis? Leider nein — die Richtung stimmt, aber der Weg ist noch weit...
Computer Gaming World (CGW)
Pseudo-historical game of medieval Japan. It is marred by a user interface that is difficult to use and a random setup which makes any pretense to history purely coincidental.
Power Play
Auch auf dem Amiga wird der Städtekampf zu einer umständlichen Prozedur. Simulations- und Spielspaß weicht der Unübersichtlichkeit. Trotz teils hübscher und stilvoll gepinselter Grafik bereitet Samurai kaum Spielspaß.