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Cybernoid: The Fighting Machine (Amiga)

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MobyRank
100 point score based on reviews from various critics.
3.2
MobyScore
5 point score based on user ratings.
Written by  :  *Katakis* (37691)
Written on  :  Aug 28, 2012
Platform  :  Amiga
Rating  :  4.25 Stars4.25 Stars4.25 Stars4.25 Stars4.25 Stars

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Summary

An extremely difficult game that has excellent graphics and sound

The Good

Cybernoid is set inside a deep subterranean complex split into four areas. The player controls a ship known as the Cybernoid, sent to navigate this complex and recover some various gems and equipment stolen by space pirates. In each area, a specific amount of cargo must be collected or the Cybernoid won't be able to proceed to the next area. What I like about this is that you don't end up at the same place you started, meaning that you can tackle completely different areas

What really makes Cybernoid shine is the gameplay. This is a challenging game which requires a lot of patience to get through. Enemy ships home in on you left, right, and center, and there is no limit to how many ships can appear on the screen at once. Furthermore, there can be hundreds of bullets coming at you, and there may be virtually no space to avoid them. I remember as I was playing the game, I was meters away from finishing a screen and moving on to the next one when about one or two ships got me. That's how intense the game gets.

Using the variety of weapons on offer is brilliant. Whereas most shooters of its heyday only allowed you to fire one shot and a smart bomb, here you have three, which can be accessed with the function keys. These include bombs, mines, bounce shots, and homing missiles. When used , you have no problem completing a scene. Add that to the two or so mines that will form a ring around you, destroying anything that comes into contact with it.

Graphics-wise, there is alien-like mesh which look excellent against the metal pipes surrounding them, and the dangerous organic lifeforms that attaches themselves to the pipes are well designed, especially the red upside-down plant with the big teeth. Some of the dangerous objects that close in on the player are creative. There is one that looks like a gun and it fires bullets at you just like a real one.

There is no music during the game, but there is some on the loading screen; and although it is a bit inferior to the main Commodore 64 theme, it's well composed. The sound effects blend in to what you are doing (making your ship explode, dropping some bombs, or using any other weaponry) and add to the whole atmosphere of the game.

As mentioned above, the game is split across four levels, with the first three containing about twenty levels which the Cybernoid needs to negotiate, and the last level spanning eighty. In most situations, the player has to make their way right to access a new screen, but there are some instances where they have to make their way up or left as well. The same screen cannot be re-entered by going back the way you came from. Since the last level contains eighty screen, using a map is necessary, because if the player doesn't use one, then they will eventually get lost.

The Bad

It would have nice if there was music during the game along with sound effects. Also, due to its extreme difficulty, the game is not worth playing more than once.

The Bottom Line

In conclusion, Cybernoid is an excellent game from Hewson that is memorable for its insane difficulty. The game has you navigating several areas, collecting a minimum amount of cargo. Instead of following a specific path, the game allows you to take a different path each time you play the game. Its alien-like graphics and sprites are quite good, as are the sampled sound effects that heighten the atmosphere. If you enjoy this game, maybe you could try out the sequel as well.