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Dark Castle (Amiga)

Genre
Perspective
Theme
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MobyRank
100 point score based on reviews from various critics.
3.8
MobyScore
5 point score based on user ratings.

User Reviews

Feeble attempt to recreate the original Frecklefoot (191) 2.75 Stars2.75 Stars2.75 Stars2.75 Stars2.75 Stars

Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.5
Graphics The quality of the art, or the quality/speed of the drawing routines 4.3
Personal Slant How much you personally like the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.7
Overall MobyScore (6 votes) 3.8


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
70
ASM (Aktueller Software Markt)
Grafik und Sound sind dabei recht gut, und auch über das abgedroschene Spielprinzip könnte man angesichts der hohen Motivation und dem großen Spaß, den das Spiel macht, hinwegsehen, wenn da nicht die absolut vertrackte Steuerung wäre. Teilweise muß man Maus, Tastatur und Joystick fast gleichzeitig benutzen. (…) Das ist das einzig Negative an Dark Castle. Ansonsten kann man es eigentlich jedem nur empfehlen. Allein schon die zahlreichen, Gags, die die Programmierer eingebaut haben, sind schon fast den Kauf dieses Spieles wert.
69
ACE (Advanced Computer Entertainment)
Graphics are passable but nothing to write home about. Some nice sound effects too, though they get a bit repetitive after a while. But in the final analysis what bombs this game is neither the unadventurous display, nor the old game ideas, but the painfully frustrating gameplay.
55
The Games Machine (UK)
The only real noticeable differences between the PC and Amiga versions of Dark Castle are the improved graphics and sound in the latter. The gameplay is frustrating and the control of the main character is difficult to master. The stereo sound becomes annoying after playing for a while, as bats flap, rats squeak and whips crack endlessly, urging the player to use volume control on the monitor.