Dragon's Lair II: Time Warp Reviews (Amiga)

Dragon's Lair II: Time Warp Amiga Title screen


Critic Score
100 point score based on reviews from various critics.
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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Raze (Mar, 1991)
It is expensive but it is six disks of fun and the challenge of finding the right move is just as entertaining as any other game I could think of - and it is just so damn funny.
The graphics and sound are jaw-droppingly good and it has to be said that the urge to see what's next provides a reasonably strong incentive to play. However, it's not going to take too long to complete if you really put your mind to it (not that much of mind is required). if you're only after the game because you want to show off the graphics and sound capabilities of your Amiga or Atari ST then buy the PD demo and save yourself forty-odd quid.
Amiga Action (Mar, 1991)
The format of Dragon's Lair II is exactly the same as all of the other Sullivan Bluth games. Completing it is just a matter of attempting different joystick moves until Dirk jumps into the next scene. Sure the graphics and sound are superb but the gameplay is dull and repetitive. Unless you enjoyed the other games in the series or want to have a look at some of the best animation on the Amiga then I would recommend that you avoid this one, even if it is only because you can's afford the large price tap that has been stuck on it.
Amiga Joker (Jan, 1991)
Der Rest der Menschheit wird mit Time Warp wohl nicht allzu viel Freude haben, zumal die Sache recht flott durchgespielt ist und dann alsbald in der Diskettenbox vergammelt. Für knapp 120 Märker erhält man hier wieder ein spielbares Demo mit viel Präsentations-Power und arg Gameplay — nicht mehr, aber kein bißchen weniger!
Buy Dragon's Lair, Space Ace and Escape From Singe's Castle? If you did and you enjoyed them, then you'll love this. The problem is, here at C+VG we like a bit of interaction and just like it's predecessor, Timewarp is just a case of moving the stick in the right direction at the right millisecond. Lovely graphics of course, but the lack of gameplay means this can't be recommended.
Jawohl, immer ich muß so einen Schrott testen. Überhaupt, ich frage mich, ob es sich bei DRAGON‘S LAIR II - TIME WARÜ aus dem Hause READYSOFT um ein Computerspiel handelt. Mir kommt es vielmehr wie ein auf Disketten abgespeicherter Zeichentrickfilm vor, bei dem der Spieler ab und zu auch mal was machen darf. Pro Szene ist dann einmal der Joystick zu bedienen, und das muß in einem - und nur in diesem - ganz bestimmten Moment geschehen. Jammerschade. daß eine solche Spitzengrafik und der hervorragende Sound für so einen Mist verschwendet wurden. Seit dem Megaflop Dragon‘s Lair1 haben die Hersteller wohl nichts dazugelernt.
Amiga Power (May, 1991)
Not the best value game in the world.