User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.5
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 3.7
Overall User Score (20 votes) 3.5


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Amiga Format (Apr, 1994)
[Re-release] David Braben's famous space trading game is an open-ended adventure where you choose a strategy and then search the galaxy for booty. The more conservative route to financial well-being is trading but the cavalier path is that of space brigand. Great 3D visuals and the opportunity to shoot it out in the skies ensure that it will not be forgotten. Plus the fact that it keeps cropping up on compilations.
98
Zzap! (Feb, 1989)
The game is so complex it seems that you have entered a completely different system. Everything is so detailed: planets, buy different things for different reasons, pirates carry the cargo that they would have bought in the nearest station and every piece of equipment has a make and trade history. Once you start getting into the game you find yourself learning all the makes! All the refinements that have been made since the 8-bit versions mean that the original trade and combat game has lost none of it's appeal. It's even better than Starglider 2.
96
Amiga Computing (Feb, 1989)
BBC Elite is a classic, the kind of game you will tell your grandchildren about... "I remember when 32k was a lot of ram". Amiga Elite has a number of new features - reverse thrusters to make docking a shade easier, medical supplies have been added to the items in which you can trade, there are five missions - taken from all the previous versions. Amiga Elite is the best yet.
92
The music and sound effects have been considerably improved. Otherwise very similar to the ST and glorious to play.
87
Elite avancierte dank seines komplexen und hochmotivierenden Spielprinzips schon bei der Erstveröffentlichung vor vielen Jahren (C 64) zum Kultspiel, die grafisch konsequent überarbeitete 16 Bit-Version konnte den Erfolg nochmals wiederholen. Das Programm ist zu Recht ein (bisher unerreichtes) Vorbild für eine ganze Generation von Computer-Garnes und darf in keiner Software-Sammlung fehlen!
87
Amiga Joker (Apr, 1991)
Mag man sich aus heutiger Sicht auch fragen, warum keine Landungen auf den Planeten vorgesehen sind und weshalb es in keiner der acht Galaxien ein größeres Raumschiff zu kaufen gibt, so hat Elite doch kaum an Reiz verloren. Wer diesen Klassiker nicht in seiner Software-Sammlung hat, der hat eigentlich gar keine richtige Sammlung...
(page 79)
86
Unsurprisingly taking next to no time to convert from the ST, Elite scales new heights with probably the definitive version of the original 1984 game. In graphics and play this is no different to the ST version. The only exception is that Mr Micro have made use of the Blitter, hence slightly faster moving 3-D solids. The Amiga's extensive colours are conspicuous by their absence - shades of blue being the main order of the day. And unfortunately not enough is made of the machine's power.
85
The One (Jan, 1989)
Still a classic among classics, Amiga owners should not hesitate to buy, but there is still the feeling that better use could have been made of the machine's facilities.
85
Power Play (Mar, 1989)
"Elite" braucht man eigentlich nicht mehr vorzustellen. In dem Klassiker findet man alles, was einem Spielefreak Spaß macht: ein paar Quadratmeilen Weltraum, eine Prise Handel und vor allem viel, viel Action. Wer die ST-Version gesehen oder den Test in POWER PLAY 12/88 gelesen hat, kennt auch schon die Amiga-Version.
83
Commodore User (Dec, 1988)
My first impression of Amiga Elite was of disappointment. Apart from being filled-in, and having the dubious addition of some gaudy static graphics, the game hasn't been progressed any since the 32k BBC program of 1984. There is so much you could do with the game on a 16-bit machine, yet it's potential remains untapped. However, it is not all doom and gloom: this is without doubt the best version of the game to appear so far, and is even more entertaining than is predecessors.
65
Your Amiga (Apr, 1989)
I really didn't enjoy the game as much as I should have, it didn't feel like Elite because it was all too pretty - with the BBC version the graphics were stark and added to the realism of the whole thing, but here we have all these colourful features that leave nothing to the imagination - sorry gang, I know most people consider this the game of the year for the Amiga, but it was a let down - perhaps less hype next time Firebird? Oh, and will you please stop converting these crappy Atari ST programs. I may have liked this game a bit more if you had at least made an effort to improve the facilities of the game. Thank you and good night.
40
Interstellar trade and combat with two thousand planets in eight galaxies, Elite used wire frame graphics to depict space flight. Its popularity was largely a result of being one of the first space games with a "large" universe to explore.