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The game is so complex it seems that you have entered a completely different system. Everything is so detailed: planets, buy different things for different reasons, pirates carry the cargo that they would have bought in the nearest station and every piece of equipment has a make and trade history. Once you start getting into the game you find yourself learning all the makes! All the refinements that have been made since the 8-bit versions mean that the original trade and combat game has lost none of it's appeal. It's even better than Starglider 2.
ACE (Advanced Computer Entertainment)
The music and sound effects have been considerably improved. Otherwise very similar to the ST and glorious to play.
Joker Verlag präsentiert: Sonderheft
Elite avancierte dank seines komplexen und hochmotivierenden Spielprinzips schon bei der Erstveröffentlichung vor vielen Jahren (C
64) zum Kultspiel, die grafisch konsequent überarbeitete 16 Bit-Version konnte den Erfolg nochmals wiederholen. Das Programm ist zu Recht ein (bisher unerreichtes) Vorbild für eine ganze Generation von Computer-Garnes und darf in keiner Software-Sammlung fehlen!
Mag man sich aus heutiger Sicht auch
fragen, warum keine Landungen auf
den Planeten vorgesehen sind und
weshalb es in keiner der acht Galaxien ein größeres Raumschiff zu kaufen
gibt, so hat Elite doch kaum an Reiz
verloren. Wer diesen Klassiker nicht in
seiner Software-Sammlung hat, der
hat eigentlich gar keine richtige
The Games Machine (UK)
Unsurprisingly taking next to no time to convert from the ST, Elite scales new heights with probably the definitive version of the original 1984 game. In graphics and play this is no different to the ST version. The only exception is that Mr Micro have made use of the Blitter, hence slightly faster moving 3-D solids. The Amiga's extensive colours are conspicuous by their absence - shades of blue being the main order of the day. And unfortunately not enough is made of the machine's power.
Still a classic among classics, Amiga owners should not hesitate to buy, but there is still the feeling that better use could have been made of the machine's facilities.
"Elite" braucht man eigentlich nicht mehr vorzustellen. In dem Klassiker findet man alles, was einem Spielefreak Spaß macht: ein paar Quadratmeilen Weltraum, eine Prise Handel und vor allem viel, viel Action. Wer die ST-Version gesehen oder den Test in POWER PLAY 12/88 gelesen hat, kennt auch schon die Amiga-Version.
I suppose the purists would say (in Ben Elton-style pseudo voice), ‘But you cannot change Elite – it is a classic!’. Well, we are not really on about some bit of coloured rag in the Louvre, are we? It is only a game after all, and anyone who has already had a taste of the action (that should include most of you) might be advised to wait for Gremlin’s Federation Of Free Traders to appear before going for a second helping.
My first impression of Amiga Elite was of disappointment. Apart from being filled-in, and having the dubious addition of some gaudy static graphics, the game hasn't been progressed any since the 32k BBC program of 1984. There is so much you could do with the game on a 16-bit machine, yet it's potential remains untapped. However, it is not all doom and gloom: this is without doubt the best version of the game to appear so far, and is even more entertaining than is predecessors.
I really didn't enjoy the game as much as I should have, it didn't feel like Elite because it was all too pretty - with the BBC version the graphics were stark and added to the realism of the whole thing, but here we have all these colourful features that leave nothing to the imagination - sorry gang, I know most people consider this the game of the year for the Amiga, but it was a let down - perhaps less hype next time Firebird? Oh, and will you please stop converting these crappy Atari ST programs. I may have liked this game a bit more if you had at least made an effort to improve the facilities of the game. Thank you and good night.
Computer Gaming World (CGW)
Interstellar trade and combat with two
thousand planets in eight galaxies, Elite
used wire frame graphics to depict space
flight. Its popularity was largely a result
of being one of the first space games with
a "large" universe to explore.