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|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.2|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.2|
|Personal Slant||How much you personally like the game, regardless of other attributes||3.2|
|Sound / Music||The quality of the sound effects and/or music composition||3.0|
|Overall MobyScore (4 votes)||3.2|
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Computer and Video Games (CVG)
The graphics are identical to the ST version, the tune is miles funkier and there's sampled speech too! A superb coin-op conversion which should be put at the top of your shopping list.
ACE (Advanced Computer Entertainment)
The graphics are in the same cartoon style as the ST version. As you would expect the game music and spot effects are so much better on the Amiga making the game more enjoyable. But most importantly the gameplay is in the same fun style. Also it only comes on one disk to the ST's two.
The Games Machine (UK)
Animation is first-rate and includes some brilliant touches, like when a player is caught on moving spikes and is dragged back and forth, or when someone is sucked up a glass tube. It's a shame it doesn't scroll properly (more graphics are hurriedly dragged onscreen when you reach the edge) but the relentless soundtrack matches the action perfectly.
Converted from the Tengen arcade of the same name, EFTPOTRM has crisp, fast graphics, gameplay like the gearbox on a Ferrari and some superb graphic touches that mirror the care and time that was taken by Mark Pierce and Bonnie Smithson over the original arcade program.
It is entertaining, it is great fun, it is a great conversion and it is very playable. It does get repetitive after a while but play with a friend and you will have more than a couple of laughs. Certainly one of the more enjoyable coin-op conversions around at the moment.
A lot of care has obviously gone in to the design and execution of the graphics as a while – it all looks and "feels" right, but looks right in the same way as all the mad scientists’ equipment did in the classics Forbidden Planet and Plan 9 from outer space.
Not only does it offer fast, furious and addictive blasting but it also requires some thinking before the task is complete. Robot Monsters deserves to do well, and raises Domark even further in my estimation. Superb!
(In a deep voice) 'Hi there, my name's Duke, and he's Jake. We're Super Heroes. No, don't applaud just yet, wait till you hear what we do! Yer' see, we go round with big guns and nuke the enemy from the face of existence. Good, eh?
Escape isn't a classic but it's still playable all the same. The wacky plot helps create a fun atmosphere, backed up by cartoon graphics which are humorously animated (on both machines) – I love the way the heroes hang on for dear life after falling over the edge. The game's downfall is its repetitiveness – there's nowhere near enough variety to keep interest high. Believe it or not, even rescuing bikini-clad beauties gets boring after a while!
Für Actionfreaks mit Sinn für skurrilen Humor ist der wahnwitzige Robot-Planet jedoch allemal ein Testspielchen wert - besonders wenn ein Partner für den Zwei-Spieler-Simultan-Modus bereitsteht.
Das Actionspiel mit dem rekordverdächtig langen Namen ("Escape from the Planet of the Robot Monsters") macht auch auf dem Amiga eine gute Figur. Zur in POWER PLAY 6/90 getesteten ST-Version gibt es grafisch und spielerisch keine Unterschiede. Die Musik wurde aber verbessert und lädt zum rhythmischen Mitwippen ein.