User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.6
Graphics The quality of the art, or the quality/speed of the drawing routines 2.6
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 2.2
Overall User Score (5 votes) 2.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The graphics are identical to the ST version, the tune is miles funkier and there's sampled speech too! A superb coin-op conversion which should be put at the top of your shopping list.
The graphics are in the same cartoon style as the ST version. As you would expect the game music and spot effects are so much better on the Amiga making the game more enjoyable. But most importantly the gameplay is in the same fun style. Also it only comes on one disk to the ST's two.
Animation is first-rate and includes some brilliant touches, like when a player is caught on moving spikes and is dragged back and forth, or when someone is sucked up a glass tube. It's a shame it doesn't scroll properly (more graphics are hurriedly dragged onscreen when you reach the edge) but the relentless soundtrack matches the action perfectly.
CU Amiga (May, 1990)
Converted from the Tengen arcade of the same name, EFTPOTRM has crisp, fast graphics, gameplay like the gearbox on a Ferrari and some superb graphic touches that mirror the care and time that was taken by Mark Pierce and Bonnie Smithson over the original arcade program.
Amiga Format (Jun, 1990)
It is entertaining, it is great fun, it is a great conversion and it is very playable. It does get repetitive after a while but play with a friend and you will have more than a couple of laughs. Certainly one of the more enjoyable coin-op conversions around at the moment.
Amiga Computing (Sep, 1990)
A lot of care has obviously gone in to the design and execution of the graphics as a while – it all looks and "feels" right, but looks right in the same way as all the mad scientists’ equipment did in the classics Forbidden Planet and Plan 9 from outer space.
Amiga Action (Jul, 1990)
Not only does it offer fast, furious and addictive blasting but it also requires some thinking before the task is complete. Robot Monsters deserves to do well, and raises Domark even further in my estimation. Superb!
Amiga Action (Jul, 1990)
(In a deep voice) 'Hi there, my name's Duke, and he's Jake. We're Super Heroes. No, don't applaud just yet, wait till you hear what we do! Yer' see, we go round with big guns and nuke the enemy from the face of existence. Good, eh?
Zzap! (Jun, 1990)
Escape isn't a classic but it's still playable all the same. The wacky plot helps create a fun atmosphere, backed up by cartoon graphics which are humorously animated (on both machines) – I love the way the heroes hang on for dear life after falling over the edge. The game's downfall is its repetitiveness – there's nowhere near enough variety to keep interest high. Believe it or not, even rescuing bikini-clad beauties gets boring after a while!
Unterschiede zur ST-Urversion gab‘s im übrigen bei der Amiga-Konvertierung nicht festzustellen, im Gegenteil: Die Grafik ist identisch, der Bildschirmausschnitt ebenfalls, selbst die teilweise Ruckelanimation und -scrolling wurden übernommen. Natürlich ist das schade, aber die programmiertechnischen Mängel sind erträglich und fallen kaum ins Gewicht. Ebenso natürlich: Der Sound klingt satter und wurde um ein paar Sprachfetzen erweitert. Aber das ist ja immer so.
Retro Archives (Apr 07, 2018)
En faisant le choix d’une vraie adaptation pour les ordinateurs 16 bits, Atari Games ne s’est pas moqué du monde et propose une version Amiga d’Escape from the Planet of the Robot Monsters qui pourrait donner pas mal de leçons aux innombrables portages ratés de l’époque. Certes, il aura fallu réaliser certains sacrifices – même si l’impossibilité de sauter n’est pas un gros handicap, pour être honnête – mais l’action reste débridée et le mode deux joueurs est toujours de la partie, ce qui fait qu’on s’amuse au final autant sur cette version que sur la borne dont elle est tirée. Et ça, c’est quand même l’essentiel.
Amiga Joker (Jul, 1990)
Für Actionfreaks mit Sinn für skurrilen Humor ist der wahnwitzige Robot-Planet jedoch allemal ein Testspielchen wert - besonders wenn ein Partner für den Zwei-Spieler-Simultan-Modus bereitsteht.
Power Play (Jul, 1990)
Das Actionspiel mit dem rekordverdächtig langen Namen ("Escape from the Planet of the Robot Monsters") macht auch auf dem Amiga eine gute Figur. Zur in POWER PLAY 6/90 getesteten ST-Version gibt es grafisch und spielerisch keine Unterschiede. Die Musik wurde aber verbessert und lädt zum rhythmischen Mitwippen ein.