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100 point score based on reviews from various critics.
3.8
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Written by  :  Gloria Foster (5)
Written on  :  Jul 28, 2005
Platform  :  Amiga
Rating  :  3.2 Stars3.2 Stars3.2 Stars3.2 Stars3.2 Stars

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Summary

Difficult to survive early on, but you gain experience quickly.

The Good

You are not led by the nose with this one. You are plopped down in the middle of a world that is under constant attack by raiders, devoid of survivors, and with scarce details at to what needs be done to succeed. The continent that you can explore is huge and varied, with truly magical creatures. Playing this on the Amiga, you only needed a mouse to move or attack, simply by clicking on compass positions.

The Bad

The challenge is great because you are initially quite vulnerable and have only a dirk for defence (there is no armor). But if you find a sword early and develop your skill, then you will be able to hold your own. As I recall, there were three stats for your character: Bravery, Kindness, and Luck. As you succeed over your enemies, your Bravery increases. At around 35 Bravery you are pretty competent, and you become virtually invulnerable near 100 Bravery. The Kindness stat increases as you do good deeds for the needy, which rewards you later on in the game. And the Luck affects how many times you will be blessed with a restored life.

The Bottom Line

You have to puzzle out your adventure. Quite different gameplay from what fantasy hack & slash players would be accustomed to, and D&D fans would appreciate this effort.



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