DescriptionInter-Dimensional Espionage. Inter-Dimensional... because you can "warp" into the body of a living thing in this or any other dimension. Espionage... because there are good guys and bad. And you're a good one... with years under your belt and a multitude of successful missions behind your dark glasses. The payoff? You get a vacation, and the ultimate vacation in this business is to become a goldfish.
Yes, a goldfish. Hey, it's cushy. You swim a little, eat a little, live in a castle. (So what if it's plastic.) Just as you were getting into the vacation mode (umbrella drink and all), the tide turns. The most dangerous group of inter-dimensional anarchists surface - the Seven Deadly Fins. This septic septet will stop at nothing to destroy all forms of life as we know it. And wouldn't you know it, you are drafted to stop them!
There are no Amiga screenshots for this game.
There are 28 other screenshots on file for other versions of this game.
- "Fish!: One Nibble and You're Hooked." -- UK tag-lined title
- "Fish: An Extraordinary Tale in Illustrated Interactive Fiction" -- Tag-lined title
- "Fish!" -- UK title
There are no reviews for this game.
|ACE (Advanced Computer Entertainment)||Jan, 1989||93 out of 100||93|
|Power Play||Jan, 1989||83 out of 100||83|
|The One||Dec, 1988||80 out of 100||80|
|Topic||# Posts||Last Post|
|DOS version the real thing?||13||vileyn0id_8088 (13497)
Feb 04, 2014
SalesFish! didn't sell particularly well - not exactly due to the game's quality, but because of management troubles at Telecomsoft at that time (and it's label Rainbird on which Magnetic Scrolls published their games). Those troubles finally led to a sale of the publisher to Microprose UK. But during those final Telecomsoft months, no proper distribution was done according to Anita Sinclair, especially badly affecting Fish!, and Magnetic Scrolls suffered some losses as a result.
TechnologyAll Magnetic Scrolls games (pre-Wonderland) are actually made up of a 68K CPU emulator and 68k data file.
Their first game, The Pawn, was written for a Sinclair QL. Rather than re-write the game, they just wrote an interpreter (much like Infocoms famous Z-Machine) for each architecture (C64, Amiga, PC, Sinclair, etc).
- Computer and Video Games
- Issue 06/1989 - Winner Golden Joystick Award 1989 for Best 16-Bit Adventure Game (reader's vote)
- Power Play
- Issue 01/1989 - Best Text Adventure in 1988
Related Web Sites
- The Magnetic Scrolls Memorial (Fan-page with lot's of information, collectors information, documents & help.)
There are no game credits on file for this release of the game. Everything in MobyGames is contributable by users.