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The Game of Harmony (Amiga)

100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.5
Graphics The quality of the art, or the quality/speed of the drawing routines 4.5
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.5
Overall MobyScore (2 votes) 4.4

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
Génération 4
En conclusion, E-Motion est le premier soft de pure réflexion réellement superbe. Qui plus est, il est des plus prenants (je le place personnellement au même niveau que Tetris).
Apparently, E-Motion is US Gold's first 'New Age' game for the unstressful, relaxed lifestyle of the 1990s. However, this extremely devious puzzle game is more likely to double your stress level! In a microscopic world of atoms, molecules and particles, you control a sphere by rotating left/right and thrusting. In each of fifty levels the aim is simple: knock like-coloured spheres (which represent atoms) together to make them disappear. If you're not quick enough they explode, reducing your energy level.
Amiga Joker
Assembly Line, die Jungs die schon für “Interphase” und das geniale “Pipe Mania” verantwortlich zeichneten, haben sich eine neu Tüftelei ausgedacht: Ein Game, von dem Papa Einstein sicher begeistert gewesen wäre… Jeder der insgesamt 50 Level bringt verschiedenfarbige Kugeln in den unterschiedlichsten Anordnungen auf den Screen, sobald zwei gleichfarbige zusammenprallen, verschwinden sie. “Abgeräumt” wird mit einer Stoßkugel, deren Bewegungsrichtung mit dem Joystick bestimmt wird. Sollten sich jedoch zwei verschiedenfarbige Kugeln berühren, so entstehen daraus kleine Bälle einer dritten Farbe.
Amiga Power
Weird graphics and mindboggling gameplay set E-Motion apart from just about every other game. The whole concept may prove difficult to get your mind around. If you can handle the basic idea, E-Motion offers many joyous hours of swearing and frustration.
Amiga Computing
Some people spend all day making huge amounts of money. Other people spend all day trying to work out how the first lot of people managed to make all that money. Still more people, I suspect, will shortly spend all day trying to knock a couple of brightly coloured balls together. I make this astonishing claim because, you see, I have played E-Motion. The object of the game, though perhaps the term experience is more apt, is to knock together similarly coloured balls while keeping them away from any different coloured balls – a sort of spherical apartheid. Simple, you might think. But the balls do not like each other – there are repulsive forces at work. And even more complicated, some of them are joined together by elastic ropes.
CU Amiga
he ‘New Age’ arrives in software. At last the Amiga can boast a game you will be proud to boot up when your crystal analyst comes round to listen to your collection of Brian Eno LPs. E-Motion is one of those games in which gameplay is everything - E-Motion is very much back to basics. Asteroids type manner, you have to knock pairs of matching balls together to make them disappear. If, however, you send different coloured spheres careering into each other, you have to get rid of.
Power Play
Neben der C 64-Umsetzung des Denkspiels um bunte Kugeln gibt es nun auch die Amiga-Version. Gegenüber der Atari-ST-Fassung wurde so gut wie gar nichts geändert. Die Grafik sieht immer noch recht angenehm aus und nur der Digi-Sound ist knackiger. Die Tüftelei durch 50 Levels macht im Zwei-Spieler-Modus noch am meisten Spaß.