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Gem'X (Amiga)

78
Critic Score
100 point score based on reviews from various critics.
3.8
User Score
5 point score based on user ratings.
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Description

Like so many other puzzle games of the time, this game involves tiles of different colours, which must be manipulated to clear a succession of increasingly-difficult levels.

The basic idea is that you are presented with 2 sets of tiles, and must make the left one identical to the 'control' set on the right. The colours are defined in a sequence - red, green, blue, purple, yellow - and when you click on a tile, that tile's colour moves forward by two in that sequence (for example a blue one becomes yellow), whereas the tiles next to it move by one colour (for example, blue becomes purple).

Any that move past the end fo the sequence disappear, causing surrounding blocks to drop. You get a limited number of moves, and limited time as well. Fortuantely there are passwords, delivered by cutely-drawn naked Japanese girls (although the private parts are covered up).

Screenshots

Gem'X Amiga Early levels are smaller and (hopefully) easier
Gem'X Amiga Make the left side match the right...
Gem'X Amiga Title screen
Gem'X Amiga A game in progress

Part of the Following Group

User Reviews

There are no reviews for this game.


Critic Reviews

Amiga Power May, 1991 88 out of 100 88
Amiga Format May, 1991 88 out of 100 88
Datormagazin Aug 29, 1991 83 out of 100 83
Amiga Computing May, 1991 80 out of 100 80
CU Amiga Apr, 1991 76 out of 100 76
Computer and Video Games (CVG) May, 1991 75 out of 100 75
Amiga Action May, 1991 75 out of 100 75
Amiga Power Jun, 1991 4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars 67
Power Play Apr, 1991 64 out of 100 64
ASM (Aktueller Software Markt) Mar, 1991 7.6 out of 12 63

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Trivia

Cancelled sequel

The successor Gem'Z (DOS and Amiga) was already finished and ready to be released when the Amiga master was stolen during a trade fair in Cologne. Of course copies turned up everywhere and the publisher Software 2000 chose to cancel the release.

Development

This game was in fact developed in Germany, but designed so as to look like a Japanese game, complete with Japanesque graphics, (garbled) Japanese writing, and the name of the developers, Kaiko, chosen deliberately in order to sound Japanese. The Japanese influence goes even further, with the passwords referring to Japanese pop culture such as the FM Towns computer (totally unknown in Europe at that time), names from animation and Taito's arcade games. As a masquerade act, Gem'X was almost perfect.

Related Web Sites

Martin Smith (63067) added Gem'X (Amiga) on Apr 17, 2004
Other platforms contributed by Kabushi (132347) and Martin Smith (63067)