DescriptionRe-live the movie as you bust ghosts, collect slime, find the proper mixture, break outta jail and hunt down Vigo, the Scourge of Carpathia.
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Part of the Following Groups
|Great Game!||Mike Jay (32)|
|Lots of disk switching and hard to play.||Old man gamer (296)|
|The Best Ghostbusters game made||Willie Simpson (6)|
|Ghostbusters? Ghostdusters!||naula (50)|
|Génération 4||Jan, 1990||78 out of 100||78|
|ASM (Aktueller Software Markt)||Jan, 1990||7.4 out of 12||62|
|100 aktuelle PC-Spiele||1990||4 out of 10||40|
|Power Play||Mar, 1990||30 out of 100||30|
|Computer Gaming World (CGW)||Jan, 1990||Unscored||Unscored|
There are currently no topics for this game.
DevelopmentThis game was produced from design to code release in under 90 days.
MusicThe fast development cycle probably explains why Dynamix reused the theme song from Deathtrack, a game they released the same year. This game was the first to use Activision's OmniMusic driver, which supported almost every sound card that existed at the time. This included digital sound support on an Ad-lib card (which lacked a DAC).
Information also contributed by Olivier Masse