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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
||How sophisticated the text parser is, how appropriate its responses are, etc.
|Overall MobyScore (3 votes)
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There is not so much hacking and slaying, and the whole thing is gentler, with more ponderable problems. Some of the descriptive text, too, is superb. EXAMINE is a command that should be used whenever possible, for there are few things that do not have a lengthy, and often humorous description to be revealed! My favourite was that of the eagle, with a feast of alliterative F’s, ending with a bit about foul fluffy feathery bits under its tail!
The rest of the text has its funny side too, for with all these GNs around (Gnome, GNettlefield) all words beginning with an N in the text, are preceded with a G. Not only that, the input system accepts the G as an optional start to the words, when used by the player!
On regrettera seulement la disposition trop classique de l'écran de jeu, moitié paysage, moitié dialogue, ainsi que les complexe descriptions (en anglais) des lieux traversés. Aucun bruitage, des graphismes digitalisés jolis bien que pas assez « piqués » peut-être... Une aventure qui semble finalement réservée aux anglophones passionnés du genre.