||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (8 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
This game is a real corker. The graphics are superb and the background music no worse than anything else. This is the stuff of adventure puzzlers' dreams, and rightly so. I must say though that it is unbelievably hard. Maybe I'm just stupid but there you are. A fabulous adventure with plenty of thought-provoking puzzles to make sure the chilly wintry hours go by. Just make sure you pack a few extra brains with your sandwiches and you will probably be alright on the night.
Les Goblins n’ont pas manqué leur retour. Le gameplay a été peaufiné, mais le jeu risque de rebuter certains par sa difficulté, qui malmène la logique traditionnelle sans prendre beaucoup de gants. L’humour délirant du titre compense cet écueil, pour peu qu’on apprécie ce style burlesque, proche du Slapstick.
Amiga User International
There's something a little lacklustre about this sequel. While the idea is similar and works quite nicely, in practise the puzzles are a little less obvious than in Gobliiins. This leads to frustration of the negative sort. Still, the game is beautifully presented, with lots of humourous touches. Just prepare for your patience to be well and truly tried, that's all.
On the presentation front you cannot fault it. Gobliins 2 has a sense of fun about it that makes it enjoyable to just run the little guys around, with lively performances from the supporting cast as well as Fingus and Winkle.
Downers are involved with gameplay. Getting the goblins perform simultaneous actions can be difficult and tiresome. A trial and error method will get you through many of the problems, some of which seemed too contrived.
A flawed diamond of a game, the visuals and soundtrack making it worthy of its own TV slot. However the linear problem solving and gameplay glitches can often make playing it less enjoyable than watching a friend have a go.
Die Amiga-Version bietet im Vergleich zum PC-Original das gleiche gut konzipierte und vor allem witzige Spielgeschehen. Abstriche müssen lediglich in Sachen Grafik gemacht werden, die von leckeren 256 auf 32 reduziert wurden. Trotzdem übertrumpft Gobliins 2 den Vorgänger in Sachen Grafik, Sound und spielerischem Inhalt um Längen. Lebenslustige Spieler und Witzfanatiker sollten unbedingt probespielen, 1 Mbyte Speicher vorausgesetzt.
Tja, alles in allem wieder eine abenteuerliche Knobelei die sich wegen ihres völligen Gewaltverzichts auch hervorragend für jüngere Geistesheroen eignet. Oder anders gesagt: So ziemlich das genaue Gegenteil von den müden Softsex-Puzzeleien, die uns Designerin Muriel Tramis üblicherweise unterjubelt...
Very few of the game's puzzles follow any sort of logic, and this can be incredibly frustrating. If I hadn't been given a player's guide to help me get onto some of the later levels, I'd probably still be tearing my hair out. There are a few on screen prompts that offer small clues about what to do, but they're just not enough. I mean, how was I to know that the chicken had to be over the head with a sausage and half-tickled to death before it would produce the egg that I needed for later on in the game? With such pathetic logic, the game is reduced to a plodding exercise of trial and error. And they expect us to pay 30 quid for this? That's about the only laugh I get out of the entire game. Avoid.