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The GoodWell I liked a lot of different things in this game, one even being the inventful protection system (You had a graph full of separate colours and the goblin master would tell you a certain reference code I.E. F-12 and you would look for F-12 and click on the corresponding colour), rather inventful I thought.
I also really enjoyed the magical feel of the game, set in a wonderful fantasy world, in a more than beautiful landscape. The Interactive characters made you laugh and feel a certain feel only other amiga games can!
The Graphics of this game were superb for the time and it utilised the power of the Amiga 1200 and others, to fully grasp in the magical essences and magical senses. The Graphics were bright and colourful, like the other adventure puzzle games of the time (Simon the Sorcerer, Monkey Island etc)
The sounds were upbeat and with a wonderful altering tempo to match the mood of the scene and the characters within that scene!
The BadI didn't like the fact that this game was too short, but I suppose that's because of the limitations of the Disk file size and the fact that producing a game that has a lot of disks (Flight Of The Amazon Queen) costs a lot to produce and distribute!
The Bottom LineThe second in the series of adventure-puzzle games. In this installation, you only have two imps to control instead of three.
Someone has kidnapped the prince and it's up to you and two hilarious sidekicks, Winkle and Fingus, to rescue him. Winkle is a reckless jokester, while Fingus is careful and has a gift for solving puzzles. Luckily, they're blessed with extraordinary vitality. In other words, they never die. That'll sure come in handy when you're up against Wily Wizard's traps, maniacal monsters, and twisted and perplexing puzzles.