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Gold Rush! (Amiga)

Gold Rush! Amiga The MacNeill Bros, and Sierra present...

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MobyRank
100 point score based on reviews from various critics.
3.3
MobyScore
5 point score based on user ratings.
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Description

In Gold Rush!, Jerrod Wilson (the player character) receives a letter from his long-lost brother (who fled the city years before when was hastily accused and convicted of a crime he didn't commit) asking him to join in Sacramento, California. If that's not enough for Jerrod sell everything and give his hometown Brooklyn a fond adieu, under the stamp was one of the first nuggets of Californian gold seen in the Atlantic shores of the United States. So, Jerrod bids farewell to his peaceful life as a newspaper editor, and becomes a fore-runner in the the great Gold Rush of 1849, hoping to find his brother and "strike gold" (literally).

Released late into the lifespan of Sierra's AGI engine, Gold Rush! features some tricks not seen before the more advanced SCI engine, such as enlarged characters, but it is best known for the three routes available to reach California: by land, travel by boat to reach the Atlantic shore of Panama, cross the isthmus, and then get a second boat in the Pacific shore, or making the dangerous all-boat trip by Cape Horn. Each route has its dangers: Cholera might strike as you make your way across the Northern states or your boat might sink. As usual with Sierra adventures, instant killing happens if the player is careless, but will also happen at random. Other important (and innovative) concept is the game being timed. If Jerrod takes too long to leave Brooklyn, passages to California increase in price, and his house devalues.

Screenshots

Gold Rush! Amiga Inside the post office.
Gold Rush! Amiga Getting on a stage.
Gold Rush! Amiga Outside of your house.
Gold Rush! Amiga Outside of the post office.

Part of the Following Groups

User Reviews

There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


The Press Says

The Games Machine (UK) Jul, 1989 88 out of 100 88
Zzap! Jul, 1989 68 out of 100 68
CU Amiga Jul, 1989 68 out of 100 68
Amiga Computing Sep, 1989 61 out of 100 61
Amiga Format Sep, 1989 38 out of 100 38

Forums

Topic # Posts Last Post
Running the game in Dosbox 20 Nowhere Girl (1531)
Jul 26, 2012

Trivia

Alternative Routes

Gold Rush! has an - for an adventure game - unusual replay value, as there are three different routes you can take to get to California. Each one of them offers its own puzzles and scenes.

Copy Protection

The game uses text from the manual to prevent software piracy. If the wrong word is entered, the player will be arrested and hanged on grounds of claim jumping.

Re-release

The designers re-released the game in 1998 as California Gold Rush!.

Technology

Although not the last Sierra adventure to use the AGI engine, Gold Rush! certainly tried pushing the old EGA technology to the limit. Certain scenes involve a much larger character walking around, something used much more convincingly in later SCI titles such as King's Quest IV: The Perils of Rosella.

Information also contributed by game nostalgia, nicholas mccolm and Ricky Derocher.

Related Web Sites

  • Crapshoot (A humorous text on PC Gamer which talks about weird aspects of some games; including this one.)
  • ScummVM (supports the DOS, Amiga, Atari ST, Apple IIgs versions of Gold Rush under Windows, Linux, Macintosh and other platforms.)
POMAH (34772) added Gold Rush! (Amiga) on Sep 26, 2002
Other platforms contributed by Kabushi (125145), MajorDad (474), Martin Smith (63134) and Terok Nor (18919)