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MobyRank
100 point score based on reviews from various critics.
3.8
MobyScore
5 point score based on user ratings.

Description

In Gold Rush!, Jerrod Wilson (the player) receives a letter from his long-lost brother (who fled the city years before when was hastily accused and convicted of a crime he didn't commit) asking him to join in Sacramento, California. If that's not enough for Jerrod sell everything and give his hometown Brooklyn a fond adieu, under the stamp was one of the first nuggets of Californian gold seen in the Atlantic shores of the United States. So, Jerrod bids farewell to his peaceful life as a newspaper editor, and becomes a fore-runner in the the great Gold Rush of 1849, hoping to find his brother and "strike gold" (literally).

Released late into the lifespan of Sierra's AGI engine, Gold Rush! features some tricks not seen before the more advanced SCI engine, such as enlarged characters, but it is best known for the three routes available to reach California: by land, travel by boat to reach the Atlantic shore of Panama, cross the isthmus, and then get a second boat in the Pacific shore, or making the dangerous all-boat trip by Cape Horn. Each route has it's dangers: Cholera might strike as you make your way across the Northern states or your boat might sink.. As usual with Sierra adventures, instant killing happens if the player is careless, but will also happen at random. Other important (and innovative) concept is the game being timed. If Jerrod takes too long to leave Brooklyn, passages to California increase in price, and his house devalues.

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User Reviews

Let's find gold while we take a history lesson Black Wolf (36500) 4 Stars4 Stars4 Stars4 Stars4 Stars

The Press Says

The Games Machine (UK) Jul, 1989 88 out of 100 88
CU Amiga Jul, 1989 68 out of 100 68
Zzap! Jul, 1989 68 out of 100 68
Amiga Computing Sep, 1989 61 out of 100 61
Amiga Format Sep, 1989 38 out of 100 38

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Trivia

Although not the last Sierra adventure to use the AGI engine, Gold Rush certainly tried pushing the old EGA technology to the limit. Certain scenes involve a much larger character walking around, something used much more convincingly in later SCI titles such as Kings Quest IV.


This entry was contributed by POMAH (15908), Kabushi (41040), MajorDad (485), Martin Smith (64030) and Terok Nor (9640)
 

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