MobyRanks are listed below. You can read
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74
Zzap!
While both loads vary wildly in format, the two sections hold together well as a game. Troop deployment in level one is a lot of fun, with your man having to duck, dive, somersault and get shot every time a spotlight comes your way. Where Hostages really comes into its own, though, is on the second load. Even with the map an enormous feeling of 'who's there?' is present every time you turn a corner. Lasting qualities are questionable, due to the lack of stages, but there are a host of difficulty levels which should keep most budding SASers going for a while.
| Category |
Description |
MobyScore |
| AI |
How smart (or dumb) you perceive the game's artificial intelligence to be |
2.5 |
| Gameplay |
How well the game mechanics work (player controls, game action, interface, etc.) |
3.5 |
| Graphics |
The quality of the art, or the quality/speed of the drawing routines |
3.8 |
| Personal Slant |
How much you personally like the game, regardless of other attributes |
4.0 |
| Sound / Music |
The quality of the sound effects and/or music composition |
4.0 |
| Story / Presentation |
The main creative ideas in the game and how well they're executed |
4.5 |
| Overall MobyScore (4 votes) |
3.7 |
User Reviews