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Because the action is so hot, you'd be forgiven if the presentation was a little naff – but it's far from it. There's an impressive high score table, a rolling demo (including self portraits by the programs?!?) and an options screen which allows almost all of the games parameters to be altered. This last item can be abused however and can make the game far too easy if taken to extremes.
The only really naff thing that I could find was the occasional appearance of totally unsuitable sprites (such as the bananas that can be collected for a bonus of 5,000 points), but that's such a minor detail that I'm almost sorry I mentioned it. Hybris is quite simply the answer to the 16-bit shoot'em up fans' prayers.
Wow! Hybris is so addictive that it should almost come with a Government health warning. It's true that it offers very little that hasn't been seen before, but all of the best elements of the shoot 'em up have been taken and spliced together into a glorious package that moves well, looks fantastic and feels better than just repeated throughout, as there are enough variations to keep it from becoming irritating. Sure, it's a pattern deal, with certain groups of swarming aliens attacking at set points along the route, but the landscape is so long and the action so engrossing that you'd be hard pressed to remember where you are, let alone what's going to attack next.
Bête et méchant, mais vraiment prenant ! C'est la 9723ème version de Space Invaders, mais elle est fort bien réalisée. En plus, la musique est géniale, et puis l'option "continuer" qui permet d'explorer vraiment l'univers, à condition de se donner un peu de mal, fait que Hybris est nettement moins frustrant que les précédents jeux du même style.
Tired of playing wimpy arcade games? Try your hand at Hybris. It's not for the fainthearted. Hybris has all the gut-wrenching action that you can stand, and then some.
The look and feel of Hybris rivals that of any coin-op game on the market, and that's saying a lot these days. Its battlefield is a smooth-scrolling graphic masterpiece. Pilot your scout ship over beautifully detailed mountain ranges, desert plains, and oceans. Of course, you won't have time for sightseeing once the aliens learn of your presence.
Addictive gameplay has been the backbone of every shoot-em-up but this Amiga game has benefited from dedicated graphics and excellent sound effects. It might have been better if highscores could have been saved to disk but this is no real problem if your only attention is to soar through the different levels. An initalisation routine can be accessed by pressing the space bar during loading. Here you can change parameters which will make the game easier – or harder if you have some sort of kamikaze instinct.
In puncto Grafik landet HYBRIS bezüglich Bewertung also im oberen Bereich. Die Musik und die Sound-FX sind toll, und auch die Motivation bleibt trotz der Continue-Option sehr hoch. Der eigentliche Grund aber, es zum ASM-Hit zu küren, liegt in dem hervorragenden Gesamteindruck dieses Programmes, also dem Zusammenwirken aller Faktoren. Gerade die Perfektion und die Professionalität dieses Spieles machen es aus, daß es sich wohltuend aus der Masse vieler Amiga-Spiele heraushebt.
Soundwise, Hybris is impressive, including some good effects and sampled music. Its graphics are a bit up and down; backgrounds are attractive but the sprites are small and often uninteresting (though they do have some really excellent flight patterns). I would say its graphics, sound and gameplay are on a par with; Vyper, Sidewinder and the marvellous Xenon. Hybris is a top notch zapper. It may not be the newest idea around but it was designed for sheer exhileration and it really makes it. At the recent Ami Expro, Hybris drew the crowds and the oohs and ahs from stunned shooters, who had to be dragged away from the joystick. I think it is likely you will suffer the same infection from this highly addictive game.
Hybris hat mit Sicherheit nicht das Spielprinzip von Shootém up Spielen entscheidend verändert oder gar neu definiert. Ich betone hiermit nochmals, dass mir persönlich dass Spiel nicht so gelegen ist, es anderen Freunden dieses Genres dennoch relativ viel Spaß bringen wird, bzw Spaß gebracht hat. Vor allem, die damals durchaus ansprechende Grafik und der gelungene Sound lassen die kleinen Schwächen bei der Steuerung und die mitbringende Eintönigkeit der Gegner und Level, ein wenig vergessen. Trotz allen sollte man dennoch zum Joystick mit Dauerfeuer zurückgreifen um nicht irgendwann zum Doktor gehen zu müssen.