If It Moves, Shoot It! (Amiga)

missing cover art
Published by
Developed by
Released
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Genre
Perspective
Gameplay
Setting
72
Critic Score
100 point score based on reviews from various critics.
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User Score
5 point score based on user ratings.
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Description

It is up to you to combat the Korts and free the lost settlers in this classic-style top-down shooter. Newer and more advanced weapons are available the more waves of aliens you destroy. And remember the advice of your forefathers: If it moves, shoot it!

Screenshots

There are no Amiga user screenshots for this game.

There are 14 other screenshots on file for other versions of this game.


Promo Images

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Alternate Titles

  • "Phantom Fighter" -- European title

User Reviews

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Critic Reviews

The One Dec, 1988 80 out of 100 80
The Games Machine (UK) Mar, 1989 78 out of 100 78
ACE (Advanced Computer Entertainment) Feb, 1989 729 out of 1000 73
Amiga User International Mar, 1989 7 out of 10 70
Computer and Video Games (CVG) Mar, 1989 60 out of 100 60

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Trivia

Enemy count differences

Probably to help provide a fluid experience across different system speeds, the lower the graphics selection, the less enemies would appear in the game. This made the CGA version significantly easier than the EGA and VGA versions. Of course, the better graphics of the EGA and VGA versions provided more incentive to play the larger hordes of enemies!

Graphics display

The title screen is stored on disk only once, in 16 colors with a custom palette. This itself is not trivia. What is trivia is how the program converts this single picture to the EGA forced-16 palette and the CGA 4-color red-green-yellow palette: It uses a Bayer dithering algorithm that, unlike most implementations of Bayer, takes color into full consideration. The end result is a surprisingly good looking EGA and CGA display of the title screen. Check the screenshots for examples.

The programmer of the game, Bobby Healy replies to this trivia with:
I actually wrote this code! Delighted to hear somebody noticed this. I remember fondly burning the midnight oil in Broderbunds office in San Rafael. Although the game was substantially developed in Waterford, Ireland I had to finish off the last version in CA due to time constraints and time zone issues. Happy times!
Information also contributed by Brandon Higa
Martin Smith (62923) added If It Moves, Shoot It! (Amiga) on Apr 20, 2007
Other platforms contributed by Trixter (8790)