Starting location (New York)
At the old dig in Iceland.
In the jungle in Tikal.
Charles Sternhart, a rather shady fellow.
Inside the Myan temple.
In the Azores.
Even the library holds adventure for Indy.
In the boiler room.
The lost dialogue of Plato!
In North Africa.
The local merchant.
Off we go in a ballon!
Flying in a ballon.
Talking to a local nomad.
At a dig in North Africa.
Ruins in Crete.
What does this mean?
I think I need to use the stone disks.
In the labynith of Crete. Note the Lucas Art's logo on the wall.
A Nazi goon is threatening Omar. But Indy is here to save the day! (Action Path)
At the scene of the car wreck in Monte Carlo. (Wits Path)
Indy talks to the port authority on Thera. (Wits Path)
Indy runs into Arnold, the singing Nazi. (Action Path)
The airlock of Atlantis. (Action Path)
Indy has rescued Sophia from the Atlantean dungeon.
Indy and Sophia take a ride on a crab like raft in an Atlantean canal.
Indy takes the controls on an ancient Atlantean vehicle.
Indy and Sophia venture into the heart of Atlantis.
A maze of doors in the heart of Atlantis.
Indy must cross the lava pit.