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The latter parts get harder and offer a greater challenge to the more experienced adventurer. But whatever progress, or lack of it, the player is making, he will be regarded throughout the game with short commentaries on the reactions of the characters in his presence – often inconsequential, but nearly always amusing. In fact, I found Ingrid to be the most genuinely funny of Level 9’s adventures to date.
I found this a lot more fun to play than Gnome Ranger. There isn't so much redundant landscape, the puzzles seem to have more structure, and there's always something going on. Little Moaning is full of gnomes leading ordinary lives: fishing, shopping, surveying, playing darts, buying concrete humans for their gardens – you name it, they do it! You can really enjoy wandering around the landscape instead of just wishing that the next puzzle would turn up.
The hand-drawn, hi-res graphics aren't quite as impressive as you might expect, but they are colourful, atmospheric and very quick to redraw. There certainly isn't as much disk-accessing as you'd get with Magnetic Scrolls...
La différence essentielle réside dans les écrans graphiques, non plus digitalisés comme à l'accoutumée mais dessinés. C'est aussi beau et cela donne une ambiance moins austère. Il faut aussi parler du scénario, un peu moins difficile que d'habitude, mais encore plus désopilant.
It is sad that now we have the expertise to produce "intelligent" interaction/parsers and high-standard graphics, the storylines are so dire. Imagine Lord Of The Rings programmed by Magnetic Scrolls or Level Nine! I appreciate the technical side of Ingrid's Back but the characters and plot leave me cold - hopefully Level Nine's next release, Spook
, will be an improvement.