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SummaryAn object lesson in how NOT to make a point and click game
The GoodOne or two puzzles were interesting, and the graphics and sound were generally quite good. I suppose you could say that it was nice to see a realistic adventure game free of elves, pirates and wizards.
The BadThe puzzles were often quite illogical, and the solutions bordered on the ridiculous. There was often little reason why you'd find a particular object in a particular place. Thanks to the interface's muddled selection of options, it was all too frequent to be stumped on a puzzle, only to find that you the right basic idea but weren't using the noun-verb combination the programmers thought of.
Jack T Ladd was quite an odious character, which hardly boosts your will to see him escape jail. His one-liners were rarely witty in any way, unlike Guybrush, Sam & Max or Brandon in the first Kyrandia game.
The mouse pointer moved ridiculously slowly and jerkily, which often meant you could pass over objects several times while attempting to pick them up. The game also become muddled when you had more objects in your inventory than the programmers expected.