User Reviews

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Our Users Say

Category Description User Score
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Story / Presentation The main creative ideas in the game and how well they're executed 3.4
Text Parser How sophisticated the text parser is, how appropriate its responses are, etc. 3.4
Overall User Score (5 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
In fact, the graphics complement the text so well, you'd think Infocom had been doing graphic adventures for years. The parser - not totally perfect - is strong enough to do just about anything and there was nothing obviously deficient. The numerous puzzles are a real challenge, but still, thankfully, logical. I hope Shogun is the first of a series of new graphic adventures and not the end of the pure Infocom adventure as is rumoured. Shogun is destined to become another Infocom classic. Watch out Magnetic Scrolls and Level 9 - Infocom are back!
Well worth getting today as a reminder on just how write a cracking good adventure story.
Tilt (Nov, 1989)
Le jeu se déroule ainsi en une succession de tableaux où le moindre faux pas conduit à une mort certaine. Ce n'est que lorsque vous avez résolu les difficultés d'une étape que vous êtes autorisé à aborder la suivante. Les descriptions sont détaillées et fournissent tous les renseignements utiles. En revanche, les graphismes sont rares mais de qualité. Une aventure prenante et difficile en mode texte, réservée aux anglophiles.
SHOGUN ist ein Adventure in der gewohnt guten INFOCOM-Qualität, das auf der Novelle von James Clavell fußend Atmosphäre und Spielmotivation herzustellen weiß. MJit SHOGUN erhält man wiederum ein Adventure, das sein Geld wert ist.
Purists may object to the presence of pictures in what is essentially a text adventure. This genre, they say, should be like the novel itself, with illustrations only in the mind's eye. But suspend judgment until you've experienced Shogun. It may change the way you see interactive fiction.
Zzap! (Jul, 1989)
The parser is very flexible, comprehending many variations of syntax. However, understanding samurai honour is impossible and progress is made mostly through trial and error. If you do get stuck the game has a useful (but far too tempting) in built hints facility. As this is 'interactive fiction', the problems are essentially linear. Various sections must be completed in order, just like the chapters of the book. Shogun is more of an adapted novel than a true adventure. But if atmosphere is what you really want, this is your game.
Power Play (Aug, 1989)
Shogun ist kein Spiel im Software-typischen Ninja-Prügel-Stil, sondern ein echter Roman in Software-Form. Ein Blick ins Lexikon schadet nicht, wenn man Bräuche und Gepflogenheiten des alten Japans verstehen will.