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User Reviews

Charismatic, original platform fun with lots of surprises Martin Smith (76) unrated

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.9
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.5
Overall User Score (22 votes) 3.8


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
96
Datormagazin (Nov, 1991)
Det är svårt att inte låta sig charmas av den sympatiske James Pond. Speciellt om man som jag är såld på brittisk humor med Monty Python, Hemma värst, Pang i bygget, Black Adder och allt det där. Robocod är framför allt roligt.
93
Absentees notwithstanding. RoboCod is one of the most addictive games to date and consequently one of the best. The graphics are soooo cute and the tunes range from a brilliant parody of the RoboCop theme tune to a jolly Christmassy score. RoboCod may never win any awards for originality, but it does take some of the better features of the best of the current arcade crop and wrap them into an unputdownable package, Suffice to say, if you only buy one arcade game this winter; buy RoboCod.
93
CU Amiga (Nov, 1991)
The look, the playability, the control over Pond himself - make Robocod one of the best games I have ever played.
93
Robocod is an excellent piece of software, lifting the styles of both Super Mario Bros and Sonic The Hedgehog and placing them into a frenetic game full of jolly sprites and challenging platform action. Robocod's graphics really are something special: a jamboree of cute baddies, the best of which is that old sweetie himself. Bertie Bassett! Lashings of sound only add to the game's overall atmosphere, making the overall package one of such a high quality that only a sad fool would deign to pass it by.
93
Amiga Action (Dec, 1991)
Not another cute platform game, you cry! Yes, and what a beauty it is too. OK, it's not entirely free from faults and most of the game's good points were nicked from the console market. Personally, I couldn't give a monkeys about the latter point, because Robocod is a graphical and aural treat that plays incredibly well. The revamped character and improved nasties ensure that James Pond is a game well past its sell buy date. If, you can put the technical hindrance to one side, get out and buy Robocod now! You won't be disappointed.
91
Amiga Format (Aug, 1993)
[AGA] Even more colourful than the (very colourful) original version. Five new levels of puzzling platform fun. So many hidden bonuses and secret levels that even the programmers have not found them all yet. Works on an A1200 without having to go through the tedious boot options rigmarole.
91
Amiga Format (Dec, 1991)
Incredibly cute and colourful graphics capture the console feel perfectly. Massive levels take some exploring, and when you finish them there are plenty of secrets to find next time around. The action is fast and challenging enough to keep you playing for quite a while. One of the best cutesy platform games ever appear on the Amiga.
91
Amiga Computing (Jan, 1992)
Oh crikey. Oh crikey o’riley. I am in love with my second game this month. First of all I was reduced to a mound of trembling jelly by the knee-knocking gorgeousness of Alien Breed and now I have gone head over heels for RoboCod. What will the neighbours think? And do you know what is best about both games? They are both original. No big money licences, no celebrity endorsements, just good ol’ fashioned computer games for the sake of making good ol’ fashioned computer games. Ooh, I have come over all nostalgic. Visions of Manic Miner, Jet Pac and Chuckie Egg swim before my misty eyes. Those were the days. And, smite me backwards with a steaming hot Spectrum power pack, those days look like they might be returning. Hurrah, hurrah and thrice hurrah.
90
CU Amiga (Jul, 1993)
[AGA] There are not any radical changes in terms of speed and gameplay in this version, so if you have played the game to death on the Megadrive or A500 you may be disappointed. On the other hand, if you have never played Robocod you are missing out on one of the finest platform games ever.
87
Amiga Power (Nov, 1991)
One of the best games we've ever seen. It's original, without being clever-clever. It's funny, but with stacks of gameplay. And it's challenging without being impossible. Good times guaranteed!
84
Amiga Power (Aug, 1993)
[AGA] A massive game with improved graphics and the ultimate in platform playability. It simply won’t go out of date, and if you hve not got it you should be ashamed of yourself. There is not enough here to persuade existing owners to fork out the extra dosh, I am afraid. Forget consoles. Armed with your Amiga and a copy of Robocod you have got the speed of Sonic and the depth of Mario at your fingertips, with the playability of both combined. A simply wonderful game.
83
Last, but not least, die ‘soundige‘ Untermalung. Als Titelmusik hat man eine Persiflage auf das Robocop- Thema komponiert, und der Rest des musikalischen Repertoires reicht von weihnachtlichen bis jahrmarkt-mäßigen Stücken, abgedreht remixed. Also, einfach passend zum Game. Fazit: Dies ist genau das richtige Garne, um die langweiligen Festtage zu überbrücken. Get it!
83
Amiga Computing (Sep, 1994)
[AGA] Now please, don't think of the previous comments as a criticism on my part. James Pond is brilliantly addictive and a great fun to play. If you had it on your original Amiga and have just traded your trusty tool in for a 1200, I'm not sure. I'd buy it 'cos I think it's awesome, but obviously the choice is yours to ponder over. However, if you've newer got your fins wet before with the fishy one, don't delay, jump in at the deep end and enjoy endless fishmongering frolics with the hottest, halibut-type hunk in Hollywood.
82
The One Amiga (Jul, 1993)
[AGA] Yes, Robocod A1200 has aged, but it's still an excellent platform romp with a wide and varied offering of levels. I don't feel there's enough here to encourage owners of the first Robocod to buy for a second time, but I would have no hesitation in recommending this for the first-timers out for a good platformer.
81
Pelit (May, 1993)
Pond on sympaattinen sankari, ja peli on lähinnä pilailua tavanomaisista söpötasohyppelyistä. Hahmon ohjattavuudessa Robocod on vertaansa vailla, mutta valitettavasti alkuperäisen version pahin vika on korjaamatta. Pelissä ei nimittäin ole lainkaan koodisanasysteemiä. Alkutasojen jatkuva uudelleen tahkoaminen on ärsyttävää ja myöhemmät tasot ovat turhankin laajoja. Näiden puutteiden paikkaaminen olisi oikeuttanut Robocodille ykkössijan allekirjoittaneiden tasohyppelylistalla, mutta tällaisenaan se kipuaa parhaimmaksi vain 1200-luokassa.
73
Games Master (Sep, 1993)
It does have five new levels, which doesn't really sound like much when you consider what the A1200 can do. Still 50 stages of platform action should be enough to keep most people going. Good, but not that good.
73
Power Play (Jan, 1992)
Man muß ihn einfach liebhaben, den Geheimagenten mit der schnellen Flosse. Leider hat unser aller Pond sich nur grafisch weiterentwickelt. Das harmlosnette Spielprinzip wurde zwar inhaltlich geändert, aber nicht überdimensional ausgebaut. Wie im ersten Teil ist die Steuerung ohne Fehl und Tadel - die Hüpferei wird zum Vergnügen. Die prächtige Grafik hat im Eifer des Gefechts zwar eine leichte Ruckeltendenz, versöhnt aber schnell wieder durch neue bunte Bilder. Robocod ist ein hübscher, nicht allzu anspruchsvoller Geschicklichkeitstest, der sich selber nicht ganz ernst nimmt. Das macht ihn erst richtig sympatisch und auch für jüngste Spieler geeignet.
72
Amiga Joker (Sep, 1993)
Okay, von einem 1200er-Quantensprung zu reden, wäre trotz allem etwas übertrieben – aber da sich James auch ohne Murren auf die Festplatte nageln läßt, bietet die neue Version doch eindeutig mehr Spaß fürs Geld!
72
Amiga Joker (Dec, 1991)
Damit wollen wir Millenniums hinreissenden Tiefsee-Agenten aber bestimmt nicht schlecht machen, ganz im Gegenteil: James Pond II kann es locker mit den vielgepriesenen Plattformspielchen von der Konsolen-Front aufnehmen!