DescriptionA 3D snooker simulator. The table and cue can be turned through almost any angle, with shot strength and spin as required too. An on-screen dotted white line shows the path of your ball, including the next bounce.
There is also a "trick-shot" mode, allowing you to recreate classic snooker trick shots (well, not the one with the basket. Or with the cues lying on the table. Or the one with the girl lying on her back with the pink ball in her mouth. But you know).
And if you dawdle too long, the balls pull faces at you. Honest!
- "147 3D Snooker" -- Working title
Part of the Following Group
|A new dimension in recreating snooker on computer||Martin Smith (63198)|
The Press Says
|Amiga Action||Sep, 1991||95 out of 100||95|
|ASM (Aktueller Software Markt)||Jan, 1992||10 out of 12||83|
|Amiga Joker||Oct, 1991||82 out of 100||82|
|Power Play||Dec, 1991||80 out of 100||80|
|Top Secret||Jun, 1992||4 out of 5||80|
There are currently no topics for this game.
3D engineThe 3D engine was originally written for the Acorn Archimedes system in 1988, although I don't think that version was ever finished.
Original ideaThe idea for Jimmy White to license the game actually came from TV Presenter Jeremy Beadle, when he met Archer MacLean at a trade show.
- ST Format
- January 1993 (issue #42) - #7 in '50 finest Atari ST games of all time' list