DescriptionWith Al Capone out of the picture, Chicago's prohibition-era profit is up for grabs. Are you merciless and cunning enough to gain it by whatever means are required? Every action you take has complex long-term consequences which are not always obvious at the time.
You must keep your people on your side, watching what you say and do, knowing that an overthrow could be hatched at any moment. Look after your woman as well - who's going to respect a single mobster? The money has to be juggled in these ways, not forgetting to reach an 'understanding' with the Mayor to avoid any negative attentions.
Part of the Following Groups
There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Computer and Video Games (CVG)||Feb, 1988||9 out of 10||90|
|The Games Machine (UK)||Apr, 1988||80 out of 100||80|
|HonestGamers||Nov 08, 2009||7 out of 10||70|
|ACE (Advanced Computer Entertainment)||Apr, 1988||700 out of 1000||70|
|ASM (Aktueller Software Markt)||Mar, 1988||7.25 out of 12||60|
|Happy Computer||Apr, 1988||31 out of 100||31|
|Power Play||Mar, 1988||3 out of 10||30|
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Amiga copy protectionUnusually, disk 1 of the Amiga version was copy-protected, but disc two was not. Disc two's contents could be copied to and ran from Hard Drive (if you had at least 1Mb memory) or from memory (if you had at least 1.5Mb, as virtually no Amigas did in 1987). Machines with the full 1Mb memory but no hard drive still experienced faster gameplay than on 512K machines however, as graphics were stored in memory once loaded, meaning the game could put them back up near-instantly.
CuriositiesOne of the manual pages lists the following as a FAQ:
If the sun's on fire, how come there isn't any smoke?
DevelopmentThe King of Chicago was in development for over two years.
EndingsThe different endings are triggered depending on how you overrun Chicago.
The obvious ending can be seen of course by taking over Chicago one by one, until you kill Santucci in the South Side.
Another way however is through Lola, your girl-friend! You can either treat her really bad or use her as a bait; in both cases, you'll end up finding her in Santucci's residence, where you get to kill him - regardless of what other parts of Chicago you already run. However, if you did treat Lola badly, you're in for a very bad surprise!
The third ending is still unknown.
GraphicsThe facial expressions in King of Chicago were manipulated by a system originally meant for animating computer actors called Dramaton, created by Doug Sharp.
- ST Format
- January 1990 (Issue #06) - Included in the list 50 Games of the Year. Category "Real Dogs"
Related Web Sites
- AtariMania (Cinemaware, USA, Atari ST) (For Atari ST: game entry database; downloadable release; game packaging; advertisement; manuals; magazine reviews; additional material.)
- DOSBox, an x86 emulator with DOS (Compatibility information page about the original game and its DOSBox versions. )
- Hall of Light (For Amiga: game database entry; digitalised manuals; game packaging; screenshots; additional material.)
- Macintosh Garden, an abandonware games archive (For Macintosh: reviews; game packaging; downloadable releases; manual; screenshots; additional material.)
- Story vs. Game: The Battle of Interactive Fiction (a lecture Sharp gave at the 1989 Computer Game Developers Conference describing how King of Chicago's interactive story engine was implemented.)
- Wikipedia, the free encyclopedia (Encyclopaedic entry for the combined platforms of the game.)