Description
King's Quest is an adventure game where you play Sir Graham, a brave knight who is sent on a quest to retrieve three treasures that were stolen by deception and stealth: a shield that protects its bearer from invaders, a mirror that foretells the future, and a treasure chest that is forever filled with gold. If Graham takes these treasures back to the royal castle, then the ailing King Edward the Benevolent will hand over the crown. During his travels, Graham will meet characters that will either help or hinder him.
You move Graham around with arrow keys, and perform actions by typing commands into the game, usually a verb/noun sequence. Some of the puzzles in the game rely on fairy tales, and a good knowledge of them is needed to complete them.
Alternate Titles
- "KQ1" -- Common abbreviation
- "King's Quest: Quest for the Crown" -- 1987 re-release title
- "King's Quest 1" -- Informal title
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Trivia
From 1995 through 1996 Boulevard Books published a trilogy of novels inspired by the King's Quest game setting of Daventry and featuring members of its royal family as the main protagonists:
- The Floating Castle (1995), by Craig Mills, dealing with adventures Prince Alexander experiences between the events of King's Quests V and VI;
- The Kingdom of Sorrow (1996), by Kenyon Morr, filling in some blanks regarding King Graham's activities between King's Quests II and III; and
- See No Weevil (1996), also by Kenyon Morr, taking place seven years after the Kingdom of Sorrow and giving Graham's daughter, Princess Rosella, a chance to rule as regent during a crisis.