The title screen.
The starting screen.
Graham finds a nice little house.
Inside of the house. It turns out that the house is Grandma's House.
Hear the bells at the church toll.
Graham is outside of the church.
Graham walks into the church.
Near a rocky mountain side.
Graham explores the landscape.
Graham can swim as well as walk.
Near a poisoned river. Walk into that water and you'll be a goner.
Yonder lies a castle! How can I get across the river?
Swimming in a pond.
Look! I found something on the ground!
Near the antique shop.
Outside of the antique shop.
A rope bridge.
The magic door.
Near a rocky ravine. Watch your step!
Looks like someone lives in this tree.
Ow! Watch your step, Graham!
Inside of the tree home.
I have a pot of soup.
I found Little Red Riding Hood.
A giant sea horse... Maybe I can ride it?
Going under the sea on the sea horse.
Voyage to the bottom of the sea...
I hope that shark won't bite me...
Graham meets with King Neptune.
Inside of the antique shop.
It's my lucky day! There's a genie inside of my lamp!
Nice view from up here.
A snake! I hate snakes!
Graham finds a cave.
One of the keys is in the cave!
The Amiga version of King's Quest II features a mouse controlled menu system.
The inventory screen.
The help screen.