DescriptionStarting out with just a basic Lamborghini and $6000, your aim is to rise to the top of the 4 divisions of racing through success on 60 race tracks across The United States. In each division there are 20 rival racers, up to 3 of which compete in each race at a time.
The races also feature lots of local drivers (who can take crucial positions away from you and the other championship drivers), Sunday drivers going at normal speed, and police. Before each race you will be told of the quality of the locals and the likelihood of police presence.
When police are in the area, speeding beyond 110 km/h could see you branded as an offender, at which point the police will try to ram you off the road, Chase H.Q.-style. You can attempt to reach the end of the race despite this damage (which eventually hampers your speed) or simply pull over and accept a fine and the loss of race points. If the police subsequently stop you, the fine is heavier.
Each race costs money to enter and your earnings can be boosted by betting on the results with the other championship drivers. If one of you wins, each driver gives you either the amount they bet or the amount you bet, whichever is lower. If a local wins you get your stake back.
Lots of power-ups can be bought along the way, including tires, radar jammers, engine improvements and nitro boosts. To move up a division you must take the Divisional Challenge, a one-off trek through a tough section within the time limit. You buy a set of 3 passes for this, each allowing one attempt.
There are no promo images for this game
- "Crazy Cars III" -- Amiga/Atari ST title
- "Crazy Cars 3" -- C64 title
Part of the Following Groups
There are no reviews for the Amiga release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Top Secret||Nov, 1992||5 out of 5||100|
|Amiga Format||Sep, 1992||93 out of 100||93|
|Amiga Action||Sep, 1992||89 out of 100||89|
|Amiga Power||Aug, 1992||88 out of 100||88|
|Amiga Dream||Feb, 1994||80 out of 100||80|
|Amiga Games||Oct, 1992||78 out of 100||78|
|Amiga Joker||Jul, 1992||70 out of 100||70|
|ASM (Aktueller Software Markt)||Jul, 1992||8 out of 12||67|
|High Score||Jun, 1994||3 out of 5||60|
|Topic||# Posts||Last Post|
|Is a split out of the question?||2||Alaka (50848)
Jun 02, 2016
CameoOn the player selection screen, there is a character's portrait that looks an awful lot like Mister T from The A-Team TV series. On some versions of the game, his name is given as Joe.
Differences from Crazy Cars III
- Two player mode in substitution of the training mode.
- Reworked title screen.
- The brands Lamborghini and Diablo are now used under license from Automobili Lamborghini S.P.A, Italy.
- Mouse support (DOS version)
- Music has been retouched to better fit the Sound Blaster capabilities (DOS version).
- EGA is no longer supported, only VGA/MCGA and superiors. The setup options at startup are also gone (DOS version).
- CC3 only allows the user to save a game after a Division Challenge is won. "Lamborghini American Challenge" prompts the user to save progress every 5 races, whatever the result.
- The night goggles item is no longer available for purchase, except in the SNES version. However, the slot in the score board where it should appear still exists.
- The car no longer bounces to the top of the screen after driving through slopes at high speeds. Also, sharp turns are no longer signaled.
- Car colors are different. In CC3 Sly gets the red Lamborghini, whereas in "Lamborghini American Challenge" he drives the yellow one.
- Different title tune (Amiga version)
- No introduction (Amiga version)
- Different scoring system. In CC3 the player is rewarded with the score adequate to his/her position during the race. The 1st place is worth 3 points per second, the 2nd place is worth 2 points per second and any other place is worth 1 point per second. In "Lamborghini American Challenge" during the whole race you get 1 point no matter on what place you are driving.
SNES versionThe SNES version of the game is unique in that it supports the Super Scope Light Gun. Having it plugged in activates a unique racing mode and changes the game considerably, as the player can shoot his way through traffic rather than avoiding it.
- ST Format
- January 1993 (issue #42) - #18 in '50 finest Atari ST games of all time' list