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Twenty five quid may seem heavy handed for a four year old title, and indeed it is if you owned the original. The package contains four disks, one for the intro (which can be bypassed) and six levels of game crammed on the other three. Definitely recommended for new comers to the Ninja games, for those with experience of the original last Ninja they might find this lacking.
Ninja Remix is like a breath of fresh air after playing Ninja II by Activision. The screen update is instantaneous, and the sprite detection is much better, so you don't have to spend about half an hour trying to pick up a stupid object. The graphics and sound are extremely good giving the game a tremendous atmosphere, the music being especially good picking up when the game gets intense. The controls are a little awkward, but you get used to them in no time and they don'l really cause any problems after that. The save option is brilliant and avoids you having to play all the way through several levels just to gel killed at the same point as last time. All in all, Ninja Remix is a very good game, and a damn sight better than Ninja II.
Even so, more could have been done with game. The screen is still reduced by an unnecessarily large status area, and the music sounds exactly like that of the 64 game. In effect, this is the 64 game. That's fine, but under the new name, it's bound to attract followers of the ninja series, who may well be disappointed to get it home and find they've just bought the same game they did three years ago, but paid #25 for it this time.
However, anyone new to the game is almost guaranteed many hours of absorbing arcade adventuring. As the ninja series is still to be cloned, Ninja Remix is a unique, original and very colourful mix of fisticuffs and brainwork that deserves to do well.
Yet Ninja Remix is still only an isometric 3D adventure. It is a long hard challenge and not a trial of speed. Fighting is best avoided because the small sprites make it very hard to see what's going on. It's good, but not stunning.
Auch sind einige Verbesserungen gegenüber dem Original festzustellen, beispielsweise lassen sich nun Spielstände abspeichern. Alte Ninja-Veteranen können also getrost die Wurfsterne aus der Mottenkiste holen — der Remix ist zwar nicht das Überspiel von einst, hat aber genügend Ninja-Power, um einen das schauderhafte „Last Ninja 2“ vergessen zu lassen!
is an amalgamation of the first two in the Last Ninja
trilogy, and considering the Amiga's capabilities it's surprising, and somewhat disappointing, to see the graphics are not that dissimilar to the 8-bit versions. The main character is very cardboard-like and lacks the finesse you'd expect from a highly trained assassin. The animation is dodgy in parts and the scratchy backgrounds don't help save it from looking tired and washed out. Initially, it's fun to explore the terrain and find a use for the collectable items but this soon wanes because of the tricky control method. Manoeuvring the Japanese one becomes increasingly frustrating: the most sensitive joystick touches is needed simply to pick up an object. It's a poorly designed system that could, and should, be avoided. There's a certain degree of enjoyment to be reaped but there's not quite enough to keep you playing until the last puzzle's solved.
Close to what Last Ninja 2 should have been. Extremely high-quality graphics... [...] ... hiding a near-terminal lack of gameplay.